Abilities · page 14
Every active ability, with mana cost, damage and targeting, grouped by class.
| Skull BashA range 1 dash attack that inflicts Stun and knockback. Also stuns yourself. | Butcher | 5 | 2+bonus_melee_ability_damage | Dash attack |
| Skull BashA range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself. | Butcher | 5 | 2+bonus_melee_ability_damage | Dash attack |
| SlapA weak melee attack. RELOAD: Kill something. | Fighter | 0 | 1+bonus_melee_ability_damage | Melee attack |
| SlapbackA melee attack with a high critical hit chance. RELOAD: Take damage. | Monk | 0 | 2+bonus_melee_ability_damage | Melee attack |
| SlapbackA melee attack with a 100% critical hit chance. RELOAD: Take damage. | Monk | 0 | 2+bonus_melee_ability_damage | Melee attack |
| Sleep PowderInflict Sleep on a unit. | Druid | 7 | 0 | Lobbed attack |
| Sleeper HoldInflict Sleep on an adjacent unit. | Fighter | 5 | 0 | Melee attack |
| Sleeper HoldInflict Sleep and Bruise on an adjacent unit. | Fighter | 4 | 0 | Melee attack |
| SliceA melee attack that has all effects of your basic attack and ignores shield. | Thief | 6 | 5+bonus_melee_ability_damage | Melee attack |
| SliceA melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.) | Thief | 6 | 5+bonus_melee_ability_damage | Melee attack |
| Slice and DiceDash forward one tile and do a spin attack with Cleave, then repeat twice more. | Butcher | 9 | 2+bonus_melee_ability_damage | Dash attack |
| Slice and DiceDash forward one tile and do a spin attack with Cleave, then repeat four more times. | Butcher | 9 | 2+bonus_melee_ability_damage | Dash attack |
| SlingshadeSpawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) | Thief | 6 | — | Spawn |
| SlingshadeSpawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.) | Thief | 4 | — | Spawn |
| Slip ThroughRoll up to two tiles in a diagonal line. | Colorless | 4 | — | Move |
| Slip ThroughRoll any number of tiles in a diagonal line. | Colorless | 4 | — | Move |
| SlipstreamDash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. | Psychic | 5 | — | Move |
| SlipstreamDash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. | Psychic | 5 | — | Move |
| Slit WristsDeal 2 damage to yourself. | Necromancer | 1 | 2 | Self buff |
| Slop the PigsEach familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. | Hunter | 6 | — | Lobbed attack |
| Slop the PigsEach familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. (This spell costs less.) | Hunter | 5 | — | Lobbed attack |
| SmackA weak melee attack. | Colorless | 5 | 2 | Melee attack |
| SmackA weak melee attack with a chance to repeat. | Colorless | 4 | 2 | Melee attack |
| Smart MetronomeCast any random spell. The spell is usually good. | Jester | 5 | — | Self buff |
| Smart MetronomeCast any random upgraded spell. The spell is usually good. | Jester | 5 | — | Self buff |
| SmashSmash your weapon onto an adjacent unit, destroying it and dealing double its damage. | Tinkerer | 5 | 0 | Melee attack |
| SmashSmash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.) | Tinkerer | 2 | 0 | Melee attack |
| Smell BloodUntil your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. | Butcher | 7 | — | Self buff |
| Smell BloodUntil your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.) | Butcher | 3 | — | Self buff |
| SmolderInflict Burn 1 and +1 to a unit in range. | Mage | 3 | 0 | Spell |
| SmolderInflict Burn 1 and +1 to any unit. (This spell costs less.) | Mage | 2 | 0 | Spell |
| SnacksHeal yourself or another unit within four tiles 1 HP. | Colorless | 3 | — | Spell |
| SnacksHeal yourself or another unit 1 HP. 50% chance to also give +1 . | Colorless | 3 | — | Spell |
| SnatchCollect any pickup within your line of sight. | Psychic | 1 | 0 | Spell |
| SnatchCollect any pickup within your line of sight. Gain +1 . | Psychic | 1 | 0 | Spell |
| Sneak UpTeleport directly behind a random enemy. | Thief | 4 | — | Teleport |
| Sneak UpTeleport directly behind a random enemy. (This spell costs less.) | Thief | 2 | — | Teleport |
| SnipeFire a shot exactly 6 tiles away that ignores shield and can't miss. | Hunter | 6 | 5+bonus_ranged_damage | Lobbed attack |
| SnipeFire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit. | Hunter | 6 | 8+bonus_ranged_damage | Lobbed attack |
| Song of SpringSpawn flower tiles in an area. | Druid | 7 | 0 | Spell |
| Song of SpringSpawn flower tiles in a large area. | Druid | 7 | 0 | Spell |
| Soothing GlowHeal yourself 1. | Colorless | 2 | — | Self buff |
| Soothing GlowHeal yourself 1 and gain +1 to a random stat. | Colorless | 2 | — | Self buff |
| Soothing ShotA ranged shot that heals and inflicts Charmed 1. | Hunter | 7 | — | Lobbed attack |
| Soothing ShotA ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead. | Hunter | 7 | — | Lobbed attack |
| Soul LinkInflict Soul Link on units in an area. | Necromancer | 6 | — | Targeted status |
| Soul LinkInflict Soul Link on units in a large area. | Necromancer | 6 | — | Targeted status |
| Soul ReapDeal 1 damage to a unit within five tiles. If this kills it, gain 5 mana. | Colorless | 3 | 1 | Spell |
| Soul ReapDeal 1 damage to any unit. If this kills it, gain 5 mana. | Colorless | 3 | 1 | Spell |
| Soul TransferGive a unit +1 and heal it 4 HP. You gain -1 and lose 4 health. | Necromancer | 1 | — | Targeted status |
| Soul TransferGive a unit +1 and heal it 4 HP. You gain -1 and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle. | Necromancer | 1 | — | Targeted status |
| Spare PartsDestroy your weapon and gain one of the following: +2 , +4 Charge, +1 Thorns, or 1 coin. | Tinkerer | 1 | — | Self buff |
| Spare PartsDestroy your weapon and gain one of the following: +4 , +8 Charge, +2 Thorns, or 2 coins. | Tinkerer | 1 | — | Self buff |
| SparksShoot electric bolts at up to 3 random enemies or robots. | Tinkerer | 7 | 3 | Lobbed attack |
| SparksShoot electric bolts at up to 5 random enemies or robots. | Tinkerer | 7 | 3 | Lobbed attack |
| Spawn DecoySpawn a decoy that explodes when it dies. | Tinkerer | 8 | — | Spawn |
| Spawn DecoySpawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy. | Tinkerer | 8 | — | Spawn |
| Spawn Maggot FriendSpawn a maggot familiar. | Hunter | 3 | — | Spawn |
| Spawn Maggot FriendSpawn a maggot familiar. | Hunter | 3 | — | Spawn |
| Spawn Pooter FriendSpawn a pooter familiar. | Hunter | 7 | — | Spawn |
| Spawn Pooter FriendSpawn 2 pooter familiars. | Hunter | 7 | — | Spawn |
| Spider EggInflict Infested 1 on a unit in range 3. | Necromancer | 3 | 0 | Lobbed attack |
| Spider EggDeal 1 damage and inflict Infested 1 on any unit. | Necromancer | 3 | 1 | Lobbed attack |
| Spike TrapSet a trap that deals 8 damage. | Hunter | 6 | 8 | Lobbed attack |
| Spike TrapSet a trap that deals 13 damage. | Hunter | 6 | 13 | Lobbed attack |
| SpinAttack everything around you 3 times. | Fighter | 6 | 1+bonus_melee_ability_damage | Melee attack |
| SpinAttack everything around you in a wide area 3 times. | Fighter | 6 | 1+bonus_melee_ability_damage | Melee attack |
| Spin AttackAttack all adjacent units. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| Spin CleaveAttack everything around you with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| Spin CleaveAttack everything around you with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| SpitSpit attack with infinite range that deals 1 damage. | Colorless | 0 | 1 | Lobbed attack |
| SpitSpit attack with infinite range that deals 1 damage. | Colorless | 4 | 1 | Lobbed attack |
| SpitSpit attack with infinite range that deals 2 damage in an area. | Colorless | 4 | 2 | Lobbed attack |
| Split the AtomDeal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.) | Tinkerer | 50 | 50 | Spell |
| Split the AtomDeal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.) | Tinkerer | 50 | 50 | Spell |
| SpoilTurn all food pickups into Rot Flies. | Butcher | 6 | 0 | Spell |
| SpoilTurn all food pickups into Rot Flies. (This spell costs less.) | Butcher | 4 | 0 | Spell |
| SpookDeal damage to any unit. This has a 25% chance to inflict Fear. Castable while downed. | Necromancer | — | 3+bonus_basic_spell_damage | Spell |
| Spring ShoesJump up to 2 tiles away. | Tinkerer | 2 | 0 | Jump attack |
| Spring ShoesJump up to 5 tiles away. | Tinkerer | 2 | 0 | Jump attack |
| Squirrel SquadSummon 5 baby squirrels. | Druid | 13 | — | Spawn |
| Squirrel SquadSummon 5 adult squirrels. | Druid | 13 | — | Spawn |
| Squirrel SwipesA melee attack that hits 1-3 times. | Druid | — | 5+bonus_melee_damage | Melee attack |
| Stack the DeckGain +1 . | Colorless | 4 | — | Self buff |
| Stack the DeckGain +1 . You have +99 during your next action. | Colorless | 4 | — | Self buff |
| Stake OutEnd your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.) | Hunter | 3 | — | Self buff |
| Stake OutEnd your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.) | Hunter | 0 | — | Self buff |
| StalkTarget any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.) | Thief | 3 | — | Teleport |
| StalkTarget any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.) | Thief | 0 | — | Teleport |
| Stand By MeTeleport an ally to you. | Druid | 4 | 0 | Targeted status |
| Stand By MeTeleport any unit to you. | Druid | 4 | 0 | Targeted status |
| Stand InSwap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it. | Medic | 2 | — | Swap |
| Stand InSwap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it. | Medic | 2 | — | Swap |
| StasisInflict Freeze on a unit within your line of sight. | Psychic | 8 | — | Targeted status |
| StasisInflict Freeze 1, Blind 2, and Confusion 2 on a unit within your line of sight. | Psychic | 8 | — | Targeted status |
| Steal KidneyA melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
| Steal KidneyA melee attack with increased critical hit chance that inflicts Bleed and Bruise 1. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
| Steal LuckA weak melee attack. If this crits, inflict -1 and you gain +1 . | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
| Steal LuckA weak melee attack that inflicts -1 and you gain +1 . | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
| Steal TimeA melee attack. If this crits, refresh your basic attack and movement actions. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
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