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Mewgenics
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Abilities · page 13

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Rock CrusherJump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.Tank40Jump attack
Rock SongLevitate all rocks. They will automatically fling towards enemies that end movement in line with them.Tank60Spell
Rock SongLevitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)Tank30Spell
Rock TombDamage and Petrify a unit within 3 tiles of you.Tank83Spell
Rock TombDamage and Petrify a unit within 5 tiles of you. (This spell costs less.)Tank63Spell
Rock TossThrow a rock with a 10% chance to Stun.Tank52+bonus_ranged_damageLobbed attack
Rock TossThrow a rock with a 33% chance to Stun.Tank54+bonus_ranged_damageLobbed attack
Rocket RideJump to any open tile. Explode when you land. (This explosion also damages you.)Tinkerer68Jump attack
Rocket RideJump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.)Tinkerer48Jump attack
Rocket SkatesDash forward in a straight line then explode dealing damage in an area (including to yourself).Tinkerer35Dash attack
Rocket SkatesDash forward in a straight line then explode dealing damage in an larger area (including to yourself).Tinkerer35Dash attack
RollRoll up to three tiles in a straight line.Colorless4—Move
RollRoll up to ten tiles in a straight line.Colorless4—Move
Rough TossThrow an adjacent unit to an empty tile, dealing a lot of damage to that unit.Butcher67+bonus_melee_ability_damageThrow attack
Rough TossThrow an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on.Butcher67+bonus_melee_ability_damageThrow attack
RouseGive an adjacent unit +2 Charge. (Castable once per turn.)Colorless0—Targeted status
RouseGive any unit +2 Charge. (Castable once per turn.)Colorless0—Targeted status
Russian Shorthair RouletteThere is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.Colorless2—Self buff
Russian Shorthair RouletteThere is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins.Colorless2—Self buff
Safety DanceGive all allies +1 .Druid50Spell
Safety DanceGive all allies +2 .Druid50Spell
SandstormStart a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.Tank4—Self buff
SandstormStart a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)Tank4—Self buff
ScareTeleport in front of an enemy then Knockback each adjacent unit 4 tiles.Necromancer60Teleport
ScareTeleport in front of an enemy then inflict Knockback 4 and Fear on each adjacent unit.Necromancer60Teleport
Scatter ShotFire a bunch of shots randomly in an area.Hunter105+bonus_ranged_damageLobbed attack
Scatter ShotFire a bunch of shots randomly in a large area.Hunter105+bonus_ranged_damageLobbed attack
ScavengeRun to any pickup and collect it.Druid4—Move
ScavengeRun to any pickup and collect it. The effects of that pickup are doubled.Druid4—Move
Scout MeUntil next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)Hunter7—Self buff
Scout MeUntil next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)Hunter0—Self buff
SeanceSpawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer6—Spawn
SeanceSpawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer0—Spawn
SeanceSpawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer0—Spawn
SeanceSpawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer6—Spawn
Second WindRefresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Colorless8—Self buff
Second WindRefresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Colorless8—Self buff
Second WindRefresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.)Colorless0—Self buff
Self HarmAttack yourself with Cleave to gain +2 .Butcher25+bonus_melee_ability_damageSelf buff
Self HarmAttack yourself at half damage with Cleave to gain +2 .Butcher2(5+bonus_melee_ability_damage)*.5Self buff
Self-destructExplode.Druid07Spell
Self-destructExplode.Druid012Spell
Sentry ModeThe next time an enemy ends movement in your basic attack range, attack it.Hunter6—Self buff
Sentry ModeUntil your next turn, whenever an enemy ends movement in your basic attack range, attack it.Hunter6—Self buff
SeppukuDown yourself.Necromancer5—Self buff
SerenadeGive Health Regeneration 1 to units in an area.Druid50Targeted status
SerenadeGive Health Regeneration 1 to units in a larger area. (This spell costs less.)Druid40Targeted status
Sever ArteryA weak melee attack. If this crits, inflict Bleed 5.Thief41+bonus_melee_ability_damageMelee attack
Sever ArteryA weak melee attack. If this crits inflict Bleed 5 and you gain All Stats Up.Thief41+bonus_melee_ability_damageMelee attack
ShadowTeleport behind a unit. Nothin' personnel, kid.Thief4—Teleport
ShadowTeleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid.Thief4—Teleport
Shadow ShiftTeleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)Thief5—Teleport
Shadow ShiftTeleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)Thief5—Teleport
ShadowstepThis cat teleportBasic movement——Teleport
ShankAn attack that hits 2 times from behind.Thief——Melee attack
ShankAn attack that hits 3 times from behind.Thief——Melee attack
ShardsShoot a projectile that spawns glass.Hunter31Lobbed attack
ShardsShoot a projectile that spawns glass in an area and inflicts Bleed 2.Hunter32Lobbed attack
Sharp NailThrow a nail that inflicts Bleed and ignores shield.Thief31+bonus_ranged_damageStraightshot attack
Sharp NailThrow 2 nails that inflict Bleed and ignore shield.Thief31+bonus_ranged_damageStraightshot attack
SharpenYour weapon gains +1 damage for the rest of the battle.Butcher4—Self buff
SharpenYour weapon gains +1 damage for the rest of the battle and you gain +1 Damage.Butcher4—Self buff
Sharpen ClawsGain +1 .Colorless4—Self buff
Sharpen ClawsGain +1 . Bonus Passive: Your basic attack inflicts Bleed.Colorless4—Self buff
Sharpen NailGain +1 and +1 Range until the end of the battle.Thief5—Self buff
Sharpen NailGain +1 and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free.Thief5—Self buff
ShatterA melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.Mage31+bonus_melee_ability_damageMelee attack
ShatterA spell that instantly kills frozen units in an area. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.Mage32Spell
Shatter the SkyCreate floating glass shards on a tile within your line of sight.Psychic30Spell
Shatter the SkyCreate floating glass shards in an area within your line of sight.Psychic30Spell
Shed ScrapLose 1 . Spawn a junk pile.Tinkerer1—Spawn
Shed ScrapLose 1 . Spawn a junk pile in range 2.Tinkerer1—Spawn
ShiftSwap positions with an adjacent unit. (Castable once per turn.)Colorless0—Swap
ShiftSwap positions with any unit. (Castable once per turn.)Colorless0—Swap
Shock TherapyDeal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.Tinkerer51Spell
Shock TherapyDeal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.Tinkerer51Spell
ShockwaveDeal damage to all units. The closer a unit is to you the more damage it takes.Tinkerer710Spell
ShockwaveDeal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.)Tinkerer715Spell
Shoddy JetpackFly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer60Jump attack
Shoddy JetpackFly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer60Jump attack
Shoot Here!Instructs your friend to shoot an adjacent tile! (Castable once per turn.)Hunter0—Targeted status
Short CircuitDeal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.Tinkerer31Spell
Short CircuitDeal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.Tinkerer32Spell
Short Lobbed ShotLob a shot over units and obstacles.Basic attacks——Lobbed attack
Short ShotShoot a unit in your line of sight.Basic attacks——Ranged attack
ShredAttack five times for 1 damage each. These attacks inflict all status effects your basic attack does.Butcher121Melee attack
ShredAttack five times with damage that scales with . These attacks inflict all status effects your basic attack does.Butcher121+bonus_melee_ability_damageMelee attack
ShriekInflict Fear 1, Confusion 2, and Madness 2 on units within a cone.Necromancer90Spell
ShriekInflict Fear 1, Confusion 2, Madness 2 and drain 2 HP from units within a cone.Necromancer92Spell
Shrug It OffHeal yourself HP equal to half your , rounded up.Colorless6—Self buff
Shrug It OffHeal yourself HP equal to half your , rounded up. (This spell costs less.)Colorless4—Self buff
Side SlashAn attack that hits a half circle around you.Fighter75+bonus_melee_ability_damageMelee attack
Side SlashAn attack that hits a half circle around you and inflicts Bruise.Fighter75+bonus_melee_ability_damageMelee attack
SidestepMove one tile and gain +1 .Monk4—Move
SidestepMove one tile and gain +1 . This spell costs 0 mana the first time you cast it each turn.Monk4—Move
SingHeal and give +1 Temporary Damage to units in a wide area.Basic attacks——Spell
SingHeal and give +1 Temporary Damage to units in a wide area.Basic attacks—1Spell
SingHeal and give +1 Temporary Damage to units in a wide area.Special enemy——Spell
Skin DisguiseDestroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)Thief30Targeted status
Skin DisguiseDestroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.)Thief00Targeted status

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