Slice and Dice Upgraded
Dash forward one tile and do a spin attack with Cleave, then repeat four more times.
Classes that can get it 1
- Butcher · starter
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 9
- Damage
- 2+bonus_melee_ability_damage
- Type
- Dash attack
- Variant of
- Slice and Dice
- Game ID
SliceAndDice2
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatedash_attack
meta{3}
- nameABILITY_SLICEANDDICE_NAME
- descABILITY_SLICEANDDICE2_DESC
- classButcher
graphics{3}
- dash_start_animationnone
- dash_animationspinattackloop
- dash_attack_animationspinattackloop
cost{2}
- infcantriptrue
- mana9
target{3}
- aoe_modecross
- knockback_modecharacter_to_tile
- max_range1
temporary_effects{1}
- CastAgain4
damage_instance{2}
- damage2+bonus_melee_ability_damage
effects{1}
- Cleave1
- variant_ofSliceAndDice
- categorybutcher
- upgradeOfSliceAndDice