Abilities · page 16
Every active ability, with mana cost, damage and targeting, grouped by class.
| Taunt!All enemies within 5 tiles move toward you. | Fighter | 3 | 0 | Spell |
| TeachReduce the cost of another unit's spells by 1 until the end of their turn. | Mage | 5 | — | Targeted status |
| TeachReduce the cost of a unit's spells by 1 until the end of their turn. This can target yourself. | Mage | 5 | — | Targeted status |
| TeaseInflict Madness 1 on a unit. | Druid | 4 | 0 | Targeted status |
| TeaseInflict Madness 1 on a unit. It immediately attacks a unit if it can. | Druid | 4 | 0 | Targeted status |
| TelefragTeleport onto a unit, dealing damage to yourself and that unit. | Mage | 6 | 5 | Teleport |
| TelefragTeleport onto a unit, dealing damage to that unit. | Mage | 6 | 5 | Teleport |
| TelekinesisPush a unit within your line of sight away from you 10 tiles. | Psychic | 4 | 0 | Spell |
| TelekinesisPush a unit within your line of sight away from you 10 tiles with Chain Knockback. | Psychic | 4 | 0 | Spell |
| TeleportThis cat teleport | Special enemy | — | — | Teleport |
| TeleportTeleport to any tile. | Mage | 6 | — | Teleport |
| TeleportTeleport to any tile. (This spell costs less.) | Mage | 4 | — | Teleport |
| TeleportThis cat teleport | Basic movement | — | — | Teleport |
| TeleportThis cat teleport | Basic movement | — | — | Teleport |
| Temporal ShardsGive a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn. | Psychic | 7 | 0 | Spell |
| Temporal ShardsGive a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn. If its was an ally, the bleed thorns last for the rest of the battle. | Psychic | 7 | 0 | Spell |
| Terrain WalkTeleport to any grass or water tile. | Hunter | 4 | — | Teleport |
| Terrain WalkTeleport to any grass or water tile. Gain Stealth. | Hunter | 4 | — | Teleport |
| Tesla CoilSpawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun. | Tinkerer | 7 | — | Spawn |
| Tesla CoilSpawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict Stun. | Tinkerer | 7 | — | Spawn |
| ThickenGain +1 knockback damage and +1 knockback range until the end of the turn. | Tank | 2 | — | Self buff |
| ThickenGain +1 . Gain +1 knockback damage and +1 knockback range until the end of the turn. | Tank | 2 | — | Self buff |
| Think DeepRestore all of your mana and fall asleep. (Castable once per turn.) | Psychic | 5 | — | Self buff |
| Think DeepRestore all of your mana and fall asleep. (Castable once per turn. This spell costs 0 mana.) | Psychic | 0 | — | Self buff |
| Think Too HardTake damage equal to your . The next spell you cast this turn is free. | Fighter | 2 | — | Self buff |
| Think Too HardTake damage equal to your , then your becomes 0. The next spell you cast this turn is free. | Fighter | 2 | — | Self buff |
| Thorny FeetMove 3 tiles. Plant brambles as you move. | Druid | 6 | — | Move |
| Thorny FeetMove 3 tiles. Plant brambles as you move. (This spell costs less.) | Druid | 3 | — | Move |
| ThrashAttack the unit restraining you. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| Throw EggThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn. | Druid | 7 | 4+bonus_ranged_damage | Lobbed attack |
| Throw EggThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn. | Druid | 7 | 4+bonus_ranged_damage | Lobbed attack |
| Throw PoopThrow poop. | Druid | — | 4+bonus_ranged_damage | Lobbed attack |
| Throw ScrapGive +3 to a unit or spawn a scrap pickup on an empty tile. | Tank | 5 | 0 | Lobbed attack |
| Throw ScrapGive +3 to units in an area and spawn scrap pickups on the empty tiles in that area. | Tank | 5 | 0 | Lobbed attack |
| Throw Spirit BombThrow the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.) | Monk | 0 | — | Spell |
| Throw Spirit BombThrow the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.) | Monk | 0 | — | Spell |
| Throw WeaponThrow your weapon at a unit. The weapon breaks. (Castable once per turn.) | Fighter | 0 | 5+bonus_ranged_damage | Ranged attack |
| Throw WeaponThrow your weapon at a unit. This breaks the weapon. | Basic attacks | — | 5+bonus_ranged_damage | Ranged attack |
| ThrustersDash forward and light fires in your path. | Tinkerer | 5 | 3+bonus_melee_damage | Trample dash |
| Thunder PunchA melee attack that has a 25% chance to inflict Stun. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| Thunder PunchA melee attack that inflicts Stun. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| ThunderburstShoot lightning bolts in eight directions with a 50% chance to Stun. | Mage | 12 | 12 | Spell |
| ThunderburstShoot stronger lightning bolts in eight directions with a 100% chance to Stun. | Mage | 12 | 16 | Spell |
| TimberFall into an adjacent tile, dealing massive damage to units you displace. | Druid | — | 10+bonus_melee_damage | Trample dash |
| Time WalkTake an extra turn at the end of the round. (This spell can't be cast on extra turns.) | Thief | 10 | — | Self buff |
| Time WalkTake an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.) | Thief | 7 | — | Self buff |
| To the Rescue!Jump to a tile adjacent to an ally. Damage and displace any units you land on. | Tank | 5 | 5+bonus_melee_ability_damage | Jump attack |
| To the Rescue!Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to. | Tank | 3 | 5+bonus_melee_ability_damage | Jump attack |
| ToastInflict Burn 1 on an adjacent unit. | Colorless | 3 | 0 | Spell |
| ToastInflict Burn 1 on a unit in range 5. | Colorless | 3 | 0 | Spell |
| TossThrow an adjacent unit to an open tile. (Castable once per turn.) | Tank | 0 | 1 | Throw attack |
| TossThrow an adjacent unit to a tile, dealing bonus damage if it collides with something. (Castable once per turn.) | Tank | 0 | 1 | Throw attack |
| TossThrow your crippled friend to any tile. (Castable once per turn.) | Tank | 0 | 1 | Throw attack |
| TossThrow an adjacent unit to an open tile. | Tank | 3 | 1 | Throw attack |
| TossThrow an adjacent unit to a tile, dealing bonus damage if it collides with something. | Tank | 3 | 1 | Throw attack |
| TrackTrample one tile toward the nearest food pickup. | Butcher | 3 | — | Self buff |
| TrackTrample two tiles toward the nearest food pickup. | Butcher | 3 | — | Self buff |
| Trade LifeSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured. | Necromancer | 5 | 0 | Spell |
| Trade LifeSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured. | Necromancer | 0 | 0 | Spell |
| Trade LifeSwap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured. | Necromancer | 0 | 0 | Spell |
| Trade LifeSwap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured. | Necromancer | 5 | 0 | Spell |
| Trail BlazerIncrease your movement. You're unaffected by tile effects until the end of the turn. | Hunter | 3 | — | Self buff |
| Trail BlazerDouble your movement. You're unaffected by tile effects until the end of the turn. | Hunter | 3 | — | Self buff |
| Trample DashDash forward with Trample, then spawn a rock. | Tank | 6 | 3 | Trample dash |
| Trample DashDash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun. | Tank | 6 | 5+bonus_melee_ability_damage | Trample dash |
| TranscendCleanse your debuffs and gain +1 . | Monk | 4 | — | Self buff |
| TranscendCleanse your debuffs and gain +1 . At the end of each round, automatically cast this spell for free. | Monk | 4 | — | Self buff |
| Tri-AttackA Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun. | Mage | 7 | 4 | Spell |
| Tri-AttackA Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun in an area. | Mage | 7 | 4 | Spell |
| Trigger the NukeExplode the nuke and mass damage everything. | Item | — | — | Self buff |
| Trigger the NukeExplode the nuke and mass damage everything. | Item | — | — | Self buff |
| TripImmobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies. | Colorless | 4 | 0 | Melee attack |
| TripImmobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies. | Colorless | 4 | 0 | Lobbed attack |
| Triple NailsThrow 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
| Triple NailsThrow 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
| TrompTrample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself. | Butcher | 3 | 3 | Move |
| TrompTrample over one tile. If you trample over a unit, you inflict Bruise on that unit. | Butcher | 2 | 3 | Move |
| TrudgeMove four tiles. Costs less mana the lower your HP is. | Butcher | — | — | Move |
| TrudgeTrample over four tiles. Costs less mana the lower your HP is. | Butcher | — | — | Move |
| TumbleMove one tile diagonally. | Fighter | 2 | — | Move |
| TumbleMove two tiles diagonally. | Fighter | 2 | — | Move |
| TunnelDig to any open tile. (Castable once per battle.) | Colorless | 3 | — | Teleport |
| TunnelDig to any open tile. (Castable once per battle. This spell costs 0 mana.) | Colorless | 0 | — | Teleport |
| Turn FoeForce a nearby unit to move away from you. | Medic | 2 | 0 | Targeted status |
| Turn FoeForce a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1. | Medic | 2 | 0 | Targeted status |
| Twin ShotShoot twice. | Hunter | 9 | 4+bonus_ranged_damage | Lobbed attack |
| Twin ShotShoot thrice. | Hunter | 9 | 4+bonus_ranged_damage | Lobbed attack |
| Two-Hit Melee AttackHits twice | Basic attacks | — | — | Melee attack |
| Unbridled HitsA weak melee attack that hits an extra time for each empty armor slot you have. | Monk | 5 | 2+bonus_melee_ability_damage | Melee attack |
| Unbridled HitsA weak melee attack that hits two extra times for each empty armor slot you have. | Monk | 5 | 2+bonus_melee_ability_damage | Melee attack |
| UnearthDig up a body. It reanimates at the end of the round. | Necromancer | 5 | — | Spawn |
| UnearthDig up a body. It reanimates at the end of the round. (This spell costs less.) | Necromancer | 4 | — | Spawn |
| Unimpeded LungeDash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one. | Monk | 7 | X+1 | Dash attack |
| Unimpeded LungeDash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to twice the number of empty armor slots you have. | Monk | 7 | X+1 | Dash attack |
| Unreliable Missile LauncherShoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn. | Tinkerer | 4 | 5 | Spell |
| Unreliable Missile LauncherShoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.) | Tinkerer | 3 | 5 | Spell |
| Unreliable Shield GeneratorGain +6 and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn. | Tinkerer | 4 | — | Self buff |
| Unreliable Shield GeneratorGet +6 and +1 temporary Brace. This spell has a 66% chance to be disabled on each turn. (This spell costs less.) | Tinkerer | 3 | — | Self buff |
| UpgradeFully heal a familiar and give it All Stats Up. | Tinkerer | 4 | 0 | Targeted status |
| UpgradeFully heal a familiar and give it All Stats Up and +1 . | Tinkerer | 4 | 0 | Targeted status |
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