Sourcemined
Mewgenics
Verified on build 251435931,676 entries

Abilities · page 16

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Taunt!All enemies within 5 tiles move toward you.Fighter30Spell
TeachReduce the cost of another unit's spells by 1 until the end of their turn.Mage5—Targeted status
TeachReduce the cost of a unit's spells by 1 until the end of their turn. This can target yourself.Mage5—Targeted status
TeaseInflict Madness 1 on a unit.Druid40Targeted status
TeaseInflict Madness 1 on a unit. It immediately attacks a unit if it can.Druid40Targeted status
TelefragTeleport onto a unit, dealing damage to yourself and that unit.Mage65Teleport
TelefragTeleport onto a unit, dealing damage to that unit.Mage65Teleport
TelekinesisPush a unit within your line of sight away from you 10 tiles.Psychic40Spell
TelekinesisPush a unit within your line of sight away from you 10 tiles with Chain Knockback.Psychic40Spell
TeleportThis cat teleportSpecial enemy——Teleport
TeleportTeleport to any tile.Mage6—Teleport
TeleportTeleport to any tile. (This spell costs less.)Mage4—Teleport
TeleportThis cat teleportBasic movement——Teleport
TeleportThis cat teleportBasic movement——Teleport
Temporal ShardsGive a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.Psychic70Spell
Temporal ShardsGive a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn. If its was an ally, the bleed thorns last for the rest of the battle.Psychic70Spell
Terrain WalkTeleport to any grass or water tile.Hunter4—Teleport
Terrain WalkTeleport to any grass or water tile. Gain Stealth.Hunter4—Teleport
Tesla CoilSpawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.Tinkerer7—Spawn
Tesla CoilSpawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict Stun.Tinkerer7—Spawn
ThickenGain +1 knockback damage and +1 knockback range until the end of the turn.Tank2—Self buff
ThickenGain +1 . Gain +1 knockback damage and +1 knockback range until the end of the turn.Tank2—Self buff
Think DeepRestore all of your mana and fall asleep. (Castable once per turn.)Psychic5—Self buff
Think DeepRestore all of your mana and fall asleep. (Castable once per turn. This spell costs 0 mana.)Psychic0—Self buff
Think Too HardTake damage equal to your . The next spell you cast this turn is free.Fighter2—Self buff
Think Too HardTake damage equal to your , then your becomes 0. The next spell you cast this turn is free.Fighter2—Self buff
Thorny FeetMove 3 tiles. Plant brambles as you move.Druid6—Move
Thorny FeetMove 3 tiles. Plant brambles as you move. (This spell costs less.)Druid3—Move
ThrashAttack the unit restraining you.Contextual—5+bonus_melee_damageMelee attack
Throw EggThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.Druid74+bonus_ranged_damageLobbed attack
Throw EggThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.Druid74+bonus_ranged_damageLobbed attack
Throw PoopThrow poop.Druid—4+bonus_ranged_damageLobbed attack
Throw ScrapGive +3 to a unit or spawn a scrap pickup on an empty tile.Tank50Lobbed attack
Throw ScrapGive +3 to units in an area and spawn scrap pickups on the empty tiles in that area.Tank50Lobbed attack
Throw Spirit BombThrow the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.)Monk0—Spell
Throw Spirit BombThrow the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.)Monk0—Spell
Throw WeaponThrow your weapon at a unit. The weapon breaks. (Castable once per turn.)Fighter05+bonus_ranged_damageRanged attack
Throw WeaponThrow your weapon at a unit. This breaks the weapon.Basic attacks—5+bonus_ranged_damageRanged attack
ThrustersDash forward and light fires in your path.Tinkerer53+bonus_melee_damageTrample dash
Thunder PunchA melee attack that has a 25% chance to inflict Stun.Fighter75+bonus_melee_ability_damageMelee attack
Thunder PunchA melee attack that inflicts Stun.Fighter75+bonus_melee_ability_damageMelee attack
ThunderburstShoot lightning bolts in eight directions with a 50% chance to Stun.Mage1212Spell
ThunderburstShoot stronger lightning bolts in eight directions with a 100% chance to Stun.Mage1216Spell
TimberFall into an adjacent tile, dealing massive damage to units you displace.Druid—10+bonus_melee_damageTrample dash
Time WalkTake an extra turn at the end of the round. (This spell can't be cast on extra turns.)Thief10—Self buff
Time WalkTake an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.)Thief7—Self buff
To the Rescue!Jump to a tile adjacent to an ally. Damage and displace any units you land on.Tank55+bonus_melee_ability_damageJump attack
To the Rescue!Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.Tank35+bonus_melee_ability_damageJump attack
ToastInflict Burn 1 on an adjacent unit.Colorless30Spell
ToastInflict Burn 1 on a unit in range 5.Colorless30Spell
TossThrow an adjacent unit to an open tile. (Castable once per turn.)Tank01Throw attack
TossThrow an adjacent unit to a tile, dealing bonus damage if it collides with something. (Castable once per turn.)Tank01Throw attack
TossThrow your crippled friend to any tile. (Castable once per turn.)Tank01Throw attack
TossThrow an adjacent unit to an open tile.Tank31Throw attack
TossThrow an adjacent unit to a tile, dealing bonus damage if it collides with something.Tank31Throw attack
TrackTrample one tile toward the nearest food pickup.Butcher3—Self buff
TrackTrample two tiles toward the nearest food pickup.Butcher3—Self buff
Trade LifeSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer50Spell
Trade LifeSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer00Spell
Trade LifeSwap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer00Spell
Trade LifeSwap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer50Spell
Trail BlazerIncrease your movement. You're unaffected by tile effects until the end of the turn.Hunter3—Self buff
Trail BlazerDouble your movement. You're unaffected by tile effects until the end of the turn.Hunter3—Self buff
Trample DashDash forward with Trample, then spawn a rock.Tank63Trample dash
Trample DashDash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.Tank65+bonus_melee_ability_damageTrample dash
TranscendCleanse your debuffs and gain +1 .Monk4—Self buff
TranscendCleanse your debuffs and gain +1 . At the end of each round, automatically cast this spell for free.Monk4—Self buff
Tri-AttackA Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.Mage74Spell
Tri-AttackA Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun in an area.Mage74Spell
Trigger the NukeExplode the nuke and mass damage everything.Item——Self buff
Trigger the NukeExplode the nuke and mass damage everything.Item——Self buff
TripImmobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.Colorless40Melee attack
TripImmobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies.Colorless40Lobbed attack
Triple NailsThrow 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
Triple NailsThrow 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
TrompTrample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.Butcher33Move
TrompTrample over one tile. If you trample over a unit, you inflict Bruise on that unit.Butcher23Move
TrudgeMove four tiles. Costs less mana the lower your HP is.Butcher——Move
TrudgeTrample over four tiles. Costs less mana the lower your HP is.Butcher——Move
TumbleMove one tile diagonally.Fighter2—Move
TumbleMove two tiles diagonally.Fighter2—Move
TunnelDig to any open tile. (Castable once per battle.)Colorless3—Teleport
TunnelDig to any open tile. (Castable once per battle. This spell costs 0 mana.)Colorless0—Teleport
Turn FoeForce a nearby unit to move away from you.Medic20Targeted status
Turn FoeForce a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.Medic20Targeted status
Twin ShotShoot twice.Hunter94+bonus_ranged_damageLobbed attack
Twin ShotShoot thrice.Hunter94+bonus_ranged_damageLobbed attack
Two-Hit Melee AttackHits twiceBasic attacks——Melee attack
Unbridled HitsA weak melee attack that hits an extra time for each empty armor slot you have.Monk52+bonus_melee_ability_damageMelee attack
Unbridled HitsA weak melee attack that hits two extra times for each empty armor slot you have.Monk52+bonus_melee_ability_damageMelee attack
UnearthDig up a body. It reanimates at the end of the round.Necromancer5—Spawn
UnearthDig up a body. It reanimates at the end of the round. (This spell costs less.)Necromancer4—Spawn
Unimpeded LungeDash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one.Monk7X+1Dash attack
Unimpeded LungeDash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to twice the number of empty armor slots you have.Monk7X+1Dash attack
Unreliable Missile LauncherShoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.Tinkerer45Spell
Unreliable Missile LauncherShoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)Tinkerer35Spell
Unreliable Shield GeneratorGain +6 and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.Tinkerer4—Self buff
Unreliable Shield GeneratorGet +6 and +1 temporary Brace. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)Tinkerer3—Self buff
UpgradeFully heal a familiar and give it All Stats Up.Tinkerer40Targeted status
UpgradeFully heal a familiar and give it All Stats Up and +1 .Tinkerer40Targeted status

Download this list

Every row, for spreadsheets and your own tools. Free, no account.