Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn a pooter familiar. | Spawn 2 pooter familiars. |
| Target › Max aoe | — | 1 |
| Target › Max range | 2 | 3 (+1) |
| Target › Max targets | — | 2 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Hunter · starter
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 7
- Type
- Spawn
- Game ID
SpawnPooterFriend
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatespawn
meta{3}
- nameABILITY_SPAWNPOOTERFRIEND_NAME
- descABILITY_SPAWNPOOTERFRIEND_DESC
- classHunter
- tags[summon]
graphics{2}
- lobtrue
- animationthrowobject
cost{2}
- infcantriptrue
- mana7
target{2}
- min_range1
- max_range2
spawn{1}
- objectCharmedPooter
- categoryhunter
- upgradedToSpawnPooterFriend2