Stake Out Upgraded
End your turn. On your next turn, your ranged abilities deal double damage.
(Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 0
- Type
- Self buff
- Variant of
- Stake Out
- Game ID
StakeOut2
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_STAKEOUT_NAME
- descABILITY_STAKEOUT2_DESC
- classHunter
graphics{1}
- animationstatup
cost{4}
- infcantriptrue
- mana0
- must_be_first_actionfalse
- must_be_first_nonmove_actiontrue
damage_instance{1}
effects{2}
- EndTurn1
- NextTurnDoubleRangedDamage1
- variant_ofStakeOut
- categoryhunter
- upgradeOfStakeOut