Slop the Pigs
Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 CON and heal 2 HP.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. | Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. (This spell costs less.) |
| Cost › Mana | 6 | 5 (−1) |
| Target › Max aoe | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 6
- Type
- Lobbed attack
- Game ID
SlopThePigs
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{3}
- nameABILITY_SLOPTHEPIGS_NAME
- descABILITY_SLOPTHEPIGS_DESC
- classHunter
graphics{2}
- animationthrowobject
- projectileFoodball
cost{2}
- infcantriptrue
- mana6
target{3}
- min_range1
- max_range5+bonus_range
- max_aoe1
damage_instance{2}
- heal2
effects{2}
Conditional_Familiar{2}
- BonusDamage-2
- AllStatsUp1
Else{1}
- ConstitutionUp1
- categoryhunter
- upgradedToSlopThePigs2