Abilities · page 9
Every active ability, with mana cost, damage and targeting, grouped by class.
| LickHeal an adjacent unit by 2 HP. | Colorless | 4 | — | Melee attack |
| LickHeal an adjacent unit by 2 HP. Healed enemies gain Confusion 3. | Colorless | 4 | — | Melee attack |
| LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp. | Necromancer | 6 | 2 | Spell |
| LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp. | Necromancer | 0 | 10 | Spell |
| LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp. | Necromancer | 0 | 10 | Spell |
| LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp. | Necromancer | 6 | 2 | Spell |
| Lighten the LoadTake 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.) | Butcher | 2 | 25 | Self buff |
| Lighten the LoadTake 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.) | Butcher | 2 | 15 | Self buff |
| Lightning SurgeAn electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%. | Mage | 5 | — | Spell |
| Lightning SurgeAn electric spell that increases its range and damage by 3 every turn, and its stun chance by 10%. | Mage | 5 | — | Spell |
| Line ShotAn attack that hits all units in a straight line. | Hunter | 7 | 5+bonus_ranged_damage | Spell |
| Line ShotA stronger attack that hits all units in a straight line. | Hunter | 7 | 9+bonus_ranged_damage | Spell |
| Lobbed ShotLob a shot over units and obstacles. | Basic attacks | — | (4+bonus_ranged_damage+1)/2 | Lobbed attack |
| Lobbed ShotLob a shot over units and obstacles. | Basic attacks | — | 4+bonus_ranged_damage | Lobbed attack |
| Lobbed ShotLob a shot over units and obstacles. | Basic attacks | — | 1 | Lobbed attack |
| Lobbed ShotLob a shot over units and obstacles. | Basic attacks | — | 4+bonus_ranged_damage | Lobbed attack |
| Lobbed Water ShotLobbed Water attack. | Special enemy | — | — | Lobbed attack |
| Lodge HookInflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.) | Butcher | 0 | 0 | Melee attack |
| Lodge HookInflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.) | Butcher | 0 | 0 | Melee attack |
| Look at me!Each unit turns to face you. | Colorless | 2 | 0 | Spell |
| Look at me!Each unit turns to face you. 20% chance to Confuse enemies. | Colorless | 2 | 0 | Spell |
| Look AwayEvery unit within your line of sight turns away from you. | Psychic | 2 | 0 | Spell |
| Look AwayEvery unit within your line of sight turns away from you and is inflicted with Blind 1. | Psychic | 2 | 0 | Spell |
| Loot CorpseLoot 1-3 coins from a body... and possibly something else? (This might destroy the body) | Thief | 3 | 0 | Melee attack |
| Loot CorpseLoot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.) | Thief | 3 | 0 | Melee attack |
| Lucky PennyCollect an adjacent pickup and gain +2 instead of its normal effects. | Thief | 1 | 0 | Targeted status |
| Lucky PennyCollect a pickup within four tiles of you. Gain +2 instead of its normal effects. | Thief | 1 | 0 | Targeted status |
| LullabyInflicts Sleep on units in an area. | Druid | 12 | 0 | Spell |
| LullabyInflicts Sleep on units in an area. (This spell costs less and has increased range.) | Druid | 9 | 0 | Spell |
| Lunch TimeJump to a food pickup in range 4. | Butcher | 3 | 5+bonus_melee_ability_damage | Jump attack |
| Lunch TimeJump to any food pickup. | Butcher | 3 | 5+bonus_melee_ability_damage | Jump attack |
| LungeDash forward one tile and attack with Knockback. This spell uses up your movement action. | Tank | 0 | 5+bonus_melee_damage | Dash attack |
| LungeDash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action. | Tank | 0 | 5+bonus_melee_damage | Dash attack |
| Magic DartShoot a charged projectile within your line of sight. This attack counts as both magical and physical. | Basic attacks | — | 5+bonus_ranged_damage | Ranged attack |
| Magic MissileShoot an infinite-range projectile that can't miss. (This attack's damage scales with your ) | Basic attacks | — | 3+bonus_basic_spell_damage+((int-5)*.5) | Spell |
| Magic MissileShoot an infinite-range projectile that can't miss. | Mage | 5 | 3 | Spell |
| Magic MissileShoot an infinite-range projectile that can't miss. Emit 3 Sparkles. | Mage | 5 | 3 | Spell |
| Magic MissileShoot an infinite-range projectile that can't miss. | Special enemy | 0 | 3 | Spell |
| MagnetPull a pickup one tile toward you. (Castable once per turn.) | Colorless | 0 | 0 | Spell |
| MagnetPull a pickup all the way toward you. (Castable once per turn) | Colorless | 0 | 0 | Spell |
| MagnifyYour basic attack gains +1 range and area until the end of the turn. | Mage | 5 | — | Self buff |
| MagnifyYour basic attack gains +2 range and +1 area until the end of the turn. (This spell costs less.) | Mage | 4 | — | Self buff |
| Make a WishSpend a coin to spawn a random pickup on a random tile. (Castable once per turn.) | Colorless | 0 | — | Spawn |
| Make a WishSpend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.) | Colorless | 0 | — | Spawn |
| MalaiseInflict Weakness on units in an area. | Medic | 5 | 0 | Spell |
| MalaiseInflict Weakness and Poison on units in an area. | Medic | 5 | 0 | Spell |
| Mana MeldGive all of your mana to a unit in range 3. | Mage | — | 0 | Spell |
| Mana MeldGive all of your mana plus 2 to a unit. | Mage | — | 0 | Spell |
| ManifestTeleport in a straight line into a unit within your line of sight. Deal damage and displace it. | Psychic | 6 | 5 | Teleport |
| ManifestTeleport into a unit within your line of sight. Deal damage and displace it. | Psychic | 6 | 5 | Teleport |
| MarkedInflict Marked on a unit. | Hunter | 5 | — | Targeted status |
| MarkedInflict Marked on a unit and all other units of the same type. | Hunter | 5 | — | Targeted status |
| Mass HysteriaEvery enemy in your line of sight takes an extra turn. They are charmed on that turn. | Psychic | 10 | 0 | Spell |
| Mass HysteriaEvery enemy in your line of sight takes an extra turn. They are charmed on that turn. (This spell costs less.) | Psychic | 7 | 0 | Spell |
| Mass Mana LeechInflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you. | Psychic | 5 | 0 | Spell |
| Mass Mana LeechInflict Mana Leech 2 and Weakness 2 on all units within 5 tiles of you. | Psychic | 5 | 0 | Spell |
| Mass PsychosisInflict Madness on all enemies. | Necromancer | 15 | 0 | Spell |
| Mass PsychosisInflict Madness on all enemies. (This spell costs less.) | Necromancer | 11 | 0 | Spell |
| Math!Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it. | Tinkerer | 5 | — | Spell |
| Math!Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it and gain +1 Tech. | Tinkerer | 5 | — | Spell |
| Mech PunchDash-punch with Knockback 3. | Tinkerer | — | 5+bonus_melee_damage | Dash attack |
| Mech SuitSummon a mech suit that can be piloted. (Castable once per battle.) | Tinkerer | 15 | — | Spawn |
| Mech SuitSummon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.) | Tinkerer | 0 | — | Spawn |
| Mech SuitSummon a mech suit that can be piloted. (Castable once per battle.) | Special enemy | 15 | — | Spawn |
| MeditateHeal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Sleep 8. | Monk | 8 | — | Self buff |
| MeditateHeal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Drowsy 8. (This spell costs less.) | Monk | 6 | — | Self buff |
| Mega BlastDeal high damage in a cone. | Mage | 13 | 15 | Spell |
| Mega BlastDeal high damage in a larger cone. | Mage | 13 | 15 | Spell |
| Mega GravDamage and throw each unit near you to random tiles. | Psychic | 5 | 2 | Spell |
| Mega GravDamage and throw each unit in a target area to random tiles. | Psychic | 3 | 2 | Spell |
| Melee AttackAttack an adjacent unit. | Basic attacks | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Basic attacks | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Basic attacks | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Basic attacks | — | (5+bonus_melee_damage+1)/2 | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Finalboss | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Finalboss | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Finalboss | — | 0 | Melee attack |
| Melee AttackAttack an adjacent unit. | Disorder | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | 0 | 0 | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | 1+bonus_melee_damage | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Special enemy | — | — | Melee attack |
| Melee AttackA melee attack that also damages yourself. | Special enemy | — | — | Melee attack |
| Melee AttackAttack an adjacent unit. | Terminator | — | 5+bonus_melee_damage | Melee attack |
| Melee AttackAttack an adjacent unit. | Terminator | — | -3+bonus_melee_damage | Melee attack |
| Melee AttackAttack an adjacent unit. | Terminator | — | 0 | Melee attack |
| Melee AttackAttack an adjacent unit. | Terminator | — | — | Melee attack |
| Melee Attack / HealHeals allies but damages enemies. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| MeowYour closest ally moves toward you. | Colorless | 2 | — | Self buff |
| MeowA target ally moves toward you. | Colorless | 2 | — | Targeted status |
| MetabolizeGain +1 . | Colorless | 3 | — | Self buff |
| MetabolizeGain +1 . Bonus Passive: +3 Health Regeneration. | Colorless | 3 | — | Self buff |
| Meteor SlamJump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.) | Fighter | 10 | 5+bonus_melee_ability_damage | Jump attack |
| Meteor SlamJump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. | Fighter | 10 | 5+bonus_melee_ability_damage | Jump attack |
| Meteor StormSummon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind. | Mage | 10 | 10 | Spell |
Download this list
Every row, for spreadsheets and your own tools. Free, no account.