Lifedrain Afterlife
Drain 2 HP at melee range.
This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp. | Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp. |
| Damage instance › Effects › Apply To Source On Kill › Revive | 50% | 100% |
| Target › Max range | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 0
- Damage
- 10
- Type
- Spell
- Game ID
LifeDrain_Afterlife
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespell
meta{3}
- nameABILITY_LIFEDRAIN_NAME
- descABILITY_LIFEDRAIN_DESC
- classNecromancer
graphics{2}
- animationnone
- particleSpookyDarkness
cost{3}
- cantriptrue
- mana0
- can_cast_while_deadtrue
target{3}
- min_range1
- max_range1
- max_aoe0
damage_instance{2}
- damage10
effects{2}
ApplyToSourceOnKill{1}
- Revive50%
- Leech1
- categorynecromancer
- upgradedToLifeDrain_Afterlife2