Abilities · page 8
Every active ability, with mana cost, damage and targeting, grouped by class.
| Homing BlastsShoot 4 Magic Missiles at random enemies. | Mage | 6 | — | Self buff |
| HoneRepair 1 use to your weapon and give it +1 damage for the rest of the battle. | Tinkerer | — | 0 | Self buff |
| HoneRepair 1 use to your weapon and give it +1 damage for the rest of the battle. Refresh your weapon action. | Tinkerer | — | 0 | Self buff |
| HookPull an enemy to you. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| Hook BindMelee attack that immobilizes. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| Hook BindMelee attack that immobilizes and inflicts Bleed 2. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| HopHop up to 2 tiles away. | Colorless | 3 | 0 | Jump attack |
| HopHop up to 4 tiles away. | Colorless | 3 | 0 | Jump attack |
| Hop n' BlockJump to a tile, then gain +2 for each enemy adjacent to the tile you land on. | Monk | 6 | 0 | Jump attack |
| Hop n' BlockJump to any tile, then gain +2 for each enemy adjacent to the tile you land on. | Monk | 6 | 0 | Jump attack |
| Hose OffSpray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.) | Colorless | 5 | — | Spell |
| Hose OffSpray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.) | Colorless | 0 | — | Spell |
| HuddleYou and each allied cat give adjacent units +1 Damage and +2 . | Fighter | 6 | — | Self buff |
| HuddleYou and each allied cat give adjacent units +1 Damage and +2 . (This spell is free the first time it's cast each battle.) | Fighter | 6 | — | Self buff |
| Hundred Hand SlapA ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. | Monk | 15 | 1+bonus_melee_ability_damage/5 | Melee attack |
| Hundred Hand SlapA ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. Each hit has a 10% chance to inflict Bruise. The final hit deals extra damage. | Monk | 15 | 1+bonus_melee_ability_damage/5 | Melee attack |
| HuntA ranged attack that turns anything it kills into meat. | Colorless | 6 | 2+bonus_ranged_damage | Lobbed attack |
| HuntA stronger ranged attack that turns anything it kills into meat. | Colorless | 6 | 4+bonus_ranged_damage | Lobbed attack |
| HurlToss an adjacent unit at a random unit. | Fighter | 5 | 5+bonus_melee_ability_damage | Throw attack |
| HurlToss an adjacent unit at a random unit. (This spell costs less.) | Fighter | 2 | 5+bonus_melee_ability_damage | Throw attack |
| HushInflict Sleep 1 on an adjacent unit. | Necromancer | 6 | — | Targeted status |
| HushInflict Sleep 1 on a unit in range 4. | Necromancer | 6 | — | Targeted status |
| Hydro PumpShoot a blast of water that deals 3 Knockback. This spell has recoil. | Druid | 4 | 0 | Spell |
| Hydro PumpShoot a long blast of water that deals 10 Knockback. This spell has recoil. | Druid | 4 | 0 | Spell |
| Hyper BeamTarget a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.) | Mage | 3 | 25 | Spell |
| Hyper BeamTarget a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. | Mage | 3 | 25 | Spell |
| Ice Armor- | Mage | 3 | — | Self buff |
| Ice Armor- | Mage | 3 | — | Self buff |
| Ice PunchA melee attack that inflicts Freeze. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| Ice PunchA much stronger melee attack that inflicts Freeze. | Fighter | 7 | 10+bonus_melee_ability_damage | Melee attack |
| Ice SurgeAn ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X) | Mage | 5 | — | Spell |
| Ice SurgeAn ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X) | Mage | 5 | — | Spell |
| Icicle ZapperShoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze. | Mage | 8 | 4 | Straightshot attack |
| Icicle ZapperShoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze. | Mage | 8 | 4 | Straightshot attack |
| ImproveGain +1 to a random stat. | Tinkerer | 2 | — | Self buff |
| ImproveYou or an adjacent unit gain +1 to 2 random stats. | Tinkerer | 2 | — | Self buff |
| Increase GravityInflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage. | Psychic | 3 | — | Spell |
| Increase GravityInflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage. | Psychic | 3 | — | Spell |
| InfernoDeal fire damage and inflict Burn 8 to all units in a large circle around you. | Mage | 12 | 8 | Spell |
| InfernoDeal more fire damage and inflict Burn 10 to all units in a large circle around you. | Mage | 12 | 12 | Spell |
| InfestToss a spider egg that deals low damage and inflicts Infested. | Hunter | 4 | 1+bonus_ranged_damage | Lobbed attack |
| InfestToss a spider egg that deals low damage and inflicts Infested 2. | Hunter | 4 | 1+bonus_ranged_damage | Lobbed attack |
| InhaleSuck all units in a straight line 1 tile toward you. | Fighter | 3 | 0 | Spell |
| InhaleSuck all units in a straight line 3 tiles toward you. | Fighter | 3 | 0 | Spell |
| Inspirational SongHeal all allies and give them +1 Temporary Damage. | Druid | 4 | — | Spell |
| Inspirational SongHeal all allies and give them +2 Temporary Damage. | Druid | 4 | — | Spell |
| InspireGive 2 mana to a unit. | Mage | 3 | 0 | Spell |
| InspireGive 4 mana to a unit. | Mage | 3 | 0 | Spell |
| Instant BarrierGain +6 . Castable only if you have no . | Tinkerer | 1 | — | Self buff |
| Instant BarrierGain +6 . This spell's mana cost is equal to your current . | Tinkerer | — | — | Self buff |
| InterchangeExchange your movement action for an additional basic attack, and vice versa. | Colorless | 3 | — | Self buff |
| InterchangeExchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.) | Colorless | 3 | — | Self buff |
| IntimidateInflict Fear on an adjacent unit. | Tank | 5 | 0 | Melee attack |
| IntimidateInflict Fear on a unit up to five tiles away. | Tank | 5 | 0 | Melee attack |
| InversionSwap positions with a unit in your line of sight. | Psychic | 4 | — | Swap |
| InversionSwap positions with a unit in your line of sight. (This spell costs less.) | Psychic | 2 | — | Swap |
| InvertSwap your highest and lowest stats. (Ties are chosen at random) | Colorless | 2 | — | Self buff |
| InvertSwap a unit's highest and lowest stats. (Ties are chosen at random) | Colorless | 2 | — | Self buff |
| Iron HeadDash forward up to 3 tiles, gain +4 then damage and knock back adjacent units. | Tank | 6 | 0 | Dash attack |
| Iron HeadDash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage. | Tank | 6 | 0 | Dash attack |
| ItchDeal 1 damage to yourself. 50% chance to spawn a friendly flea. | Colorless | 3 | 1 | Self buff |
| ItchDeal 1 damage to yourself. Spawn a friendly flea. | Colorless | 3 | 1 | Self buff |
| JitterInflict Confusion 1 on each adjacent unit. | Thief | 3 | 0 | Spell |
| JitterInflict Confusion 1 on each unit within 3 tiles of you. | Thief | 3 | 0 | Spell |
| JoltShoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing. | Mage | 3 | 1 | Spell |
| JoltShoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing. | Mage | 3 | 2 | Spell |
| JuicedYour movement range is doubled until the end of the turn. | Fighter | 4 | — | Self buff |
| JuicedYour movement range is doubled and you get +4 until the end of the turn. | Fighter | 4 | — | Self buff |
| JumpThis cat jump | Basic movement | — | 0 | Jump attack |
| JumpJump to a tile and damage what you land on. | Tank | — | 5+bonus_melee_ability_damage | Jump attack |
| JumpThis cat jump | Special enemy | — | 0 | Jump attack |
| JumpThis cat jump | Special enemy | — | 0 | Jump attack |
| JumpThis cat jump | Special enemy | — | 0 | Jump attack |
| JumpThis cat jump | Armor | — | 1 | Jump attack |
| JumpThis cat jump | Colorless | — | 0 | Jump attack |
| JumpThis cat jump | Armor | — | 4 | Jump attack |
| JumpThis cat jump | Armor | — | 0 | Jump attack |
| JumpThis cat jump | Throbbing king | — | 0 | Jump attack |
| JumpJump to a tile and damage what you land on. | Tank | — | 1+bonus_melee_ability_damage | Jump attack |
| KamehamehaFire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.) | Monk | 0 | 14 | Spell |
| KamehamehaFire a magic blast at a unit anywhere within your line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.) | Monk | 0 | 20 | Spell |
| Ki BurstDeal 1 damage and knockback adjacent units. Gain +1 . | Monk | 3 | 1 | Spell |
| Ki BurstDeal 2 damage and knockback adjacent units 2 tiles. Gain +2 . | Monk | 3 | 2 | Spell |
| Kinetic ChargeGain +1 temporary Kinetic Spikes. | Monk | 3 | 0 | Self buff |
| Kinetic ChargeGain +2 temporary Kinetic Spikes. | Monk | 3 | 0 | Self buff |
| KneadKnead another unit. Allies gain +1 Damage, enemies gain Weakness 1. | Colorless | 5 | 0 | Melee attack |
| KneadKnead another unit. Allies gain +2 Damage, enemies gain Weakness 2. | Colorless | 5 | 0 | Melee attack |
| LacerateA melee attack that inflicts Bleed 2. | Fighter | 4 | 3+bonus_melee_ability_damage | Melee attack |
| LacerateA stronger melee attack that inflicts Bleed 2. | Fighter | 4 | 5+bonus_melee_ability_damage | Melee attack |
| LandscapeTurn an adjacent tile into a small grass tile. | Colorless | 1 | — | Targeted status |
| LandscapeTurn any tile into a small grass tile. | Colorless | 1 | — | Targeted status |
| Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack. | Hunter | 3 | 1 | Lobbed attack |
| Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.) | Hunter | 2 | 1 | Lobbed attack |
| LeapJump to an open tile within range, then inflict Bruise on all adjacent units. | Fighter | 6 | 0 | Jump attack |
| LeapJump to an open tile within range, then damage and inflict Bruise on all adjacent units. | Fighter | 6 | 5+bonus_melee_ability_damage | Jump attack |
| Leech ShotA lobbed attack that inflicts Leech 1. | Basic attacks | — | 3+bonus_ranged_damage | Lobbed attack |
| Leech SwarmInflict Leech 3 on all units, except yourself. | Necromancer | 12 | 0 | Lobbed attack |
| Leech SwarmInflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself. | Necromancer | 12 | 0 | Lobbed attack |
| LeechesInflict Leech 1 on a unit. | Necromancer | 3 | 0 | Lobbed attack |
| LeechesInflict Leech 1 and Mana Leech 1 on a unit. | Necromancer | 3 | 0 | Lobbed attack |
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