Lodge Hook
Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle.
(Castable once per battle.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.) | Inflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.) |
| Damage instance › Effects › Bruise | — | 2 |
| Damage instance › Effects › Immobile | — | 2 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 0
- Damage
- 0
- Type
- Melee attack
- Game ID
LodgeHook
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatemelee_attack
meta{4}
- nameABILITY_LODGEHOOK_NAME
- descABILITY_LODGEHOOK_DESC
- classButcher
- type_iconmisc
graphics{1}
- animationweaponslam
cost{4}
- act_points0
- must_have_weapontrue
- once_per_fighttrue
- mana0
damage_instance{3}
- damage0
- typestatus_spell
effects{2}
- Bleed10
ApplyToSource{1}
- DisableWeapon1
- categorybutcher
- upgradedToLodgeHook2