Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Jump to a food pickup in range 4. | Jump to any food pickup. |
| Target › Max range | 4 | 20 (+16) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 3
- Damage
- 5+bonus_melee_ability_damage
- Type
- Jump attack
- Game ID
LunchTime
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatejump_attack
meta{3}
- nameABILITY_LUNCHTIME_NAME
- descABILITY_LUNCHTIME_DESC
- classButcher
graphics{1}
- jump_attack_animationland
cost{2}
- mana3
- infcantriptrue
target{8}
- max_range4
- min_range1
- aoe_modeoccupied_tiles
- min_aoe0
- max_aoe0
- aoe_excludes_selffalse
- restrictions[aoe_must_be_displaceable, must_have_tag, must_move]
- target_requires_tagfood
damage_instance{2}
- damage5+bonus_melee_ability_damage
effects{1}
- IgnoreSelf1
- categorybutcher
- upgradedToLunchTime2