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Passives · page 2

Class passives, upgrades and disorders.

496 entries
Dirty ClawsYour physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.ColorlessColorless
DistemperAt the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.DisorderDisorders
Double ThrowYour basic attack hits twice for half damage.ThiefThief
Down's SyndromeDisorderDisorders
DragUnits that you knockback take 1 damage for each tile they pass through.PsychicPsychic
Druid's SoulDruid abilities are offered when you level up.ColorlessColorless
Dual WieldWhen you use your weapon, automatically use it again for free.FighterFighter
Duct TapeItems you craft stay with you between battles, but become cursed.TinkererTinkerer
Duke of FliesAt the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles.ButcherButcher
Dumb MuscleLose 1 each time you take damage. If you have 4 or less , gain +2 and your basic attack inflicts Bruise. at 0 , gain +100% critical hit chance.FighterFighter
Dwarfism+10% dodge chance.DisorderDisorders
Dysentery50% chance to make a burning poop directly behind you when you end your turn.DisorderDisorders
DyskinesiaWhen you end your movement, knockback all adjacent units 1 tile.DisorderDisorders
DyslexiaSwap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.DisorderDisorders
E-TankStart each battle with +20 unfilled max health.ColorlessColorless
Eating DisorderDouble the effects of your consumables but you are confused on how to eat them.DisorderDisorders
EbolaStart each battle with Bleed 3. Your basic attack inflicts Bleed 2. 5% chance of recovering at the end of each round. Contagious.DisorderDisorders
Eldritch VisageAt the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight.PsychicPsychic
Elemental AttunementCasting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.MageMage
ElephantiasisAt the end of each battle, gain -1 and +2 starting permanently. After 8 battles, gain Trample.DisorderDisorders
EMPYour explosions are Electric element and deal +2 damage. Instead of knockback, explosions have a chance to inflict Stun. +2 Blast Resistance.TinkererTinkerer
EmpathTake 1 damage when you deal damage. Your heals heal for 1 extra.DisorderDisorders
Empty VesselsFamiliars you spawn have +3 Health Regeneration and +10 max health.DruidDruid
Enchanted RelicYour trinket's passive and active effects are doubled.MedicMedic
EncoreWhen you use a musical ability, refresh your basic action.DruidDruid
EnergizerWhen you cast a spell, your weapon gets +1 Damage.TinkererTinkerer
Energy FistsEmit a Sparkle when you use your basic attack.MonkMonk
EnlightenedWhile at full mana, the first spell you cast each turn is free.PsychicPsychic
Epiphany+5 starting mana. +5 Mana Regeneration. Lose all unspent mana at the end of each of your turnsMageMage
Escape SequenceWhen you take damage, explode and get launched to a random tile. This explosion doesn't damage you.TinkererTinkerer
EternalWhen you are downed for the 1st time each battle, take no injuries and revive with half HP.MedicMedic
Eternal HealthSuffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full.NecromancerNecromancer
Eternal YouthYou are a kitten... forever! +1 , +1 , +1DisorderDisorders
Evil PatronYour healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells.MedicMedic
Fast FootsiesYou are immune to negative tile effects.ColorlessColorless
Fatty LiverWhenever you lose HP, you permanently lose 1 .DisorderDisorders
Feline AidsYour basic attack inflicts Poison 3 and Weakness 1. Inflict Poison 3 and Weakness 1 on units that contact you. Gain -1 and -1 at the end of each battle permanently.DisorderDisorders
FeralYour bonus ability is Feral Attack.DruidDruid
FervorWhen you down a unit, you heal 5 HP.FighterFighter
FidgetyWhen you end your turn, automatically use your weapon on a random unit in range, for free.DisorderDisorders
Fighter's SoulFighter abilities are offered when you level up.ColorlessColorless
Fire AspectFire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.MageMage
First ImpressionStart each battle with +1 Bonus Attack.ColorlessColorless
First StrikeGain an extra turn at the start of the battle.ThiefThief
FiveWhen you end your turn with exactly 5 mana or HP, gain +5 and temporarily gain +5 Kinetic Spikes until the end of your next turn .MageMage
Flaming FistsYour basic attacks inflict Burn 1. Start with Burn 1.DisorderDisorders
FleabagAt the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.HunterHunter
Flip a CoinWhen you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 and +2 .ThiefThief
FlourishGravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect.PsychicPsychic
Flow StateWhen you deal damage to another unit, gain +1 and +2 until the end of the turn.MonkMonk
Flower PowerUnits on flower tiles have +2 and +2 Brace. When you move, plant flowers on the tile you moved from.DruidDruid
Follow UpAfter you use your basic attack, dash forward as far as you can.TankTank
Force FieldAt the start of every third turn, gain +1 .MageMage
Fossilized+2 Brace. Slide like a rock whenever you get hit.DisorderDisorders
FourWhen you end your turn with exactly 4 mana or HP, gain +1 and +1 Magic Damage.MageMage
FrenzyWhen you down a unit, gain +2 .FighterFighter
Fresh MeatWhen you eat food, gain +1 .ButcherButcher
Full PowerWhile at full mana, your basic attack deals triple damage and has +3 Knockback.PsychicPsychic
FuriousGain +1 Damage each time you land a critical hit. +5% critical hit chance.ColorlessColorless
Fuzzy FeetWhen you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved.TinkererTinkerer
Gambling Addiction+33% miss chance. 100% critical hit chance.DisorderDisorders
GargantuanYou are permanently immobile.DisorderDisorders
GassyWhenever you take damage, knock back all adjacent units.ColorlessColorless
GastritisAt the end of your turn, fart and Poison all adjacent units.DisorderDisorders
GIGACHADDisorderDisorders
GigantismTrample.DisorderDisorders
GlowYour basic attack inflicts Blind.PsychicPsychic
GluttonWhen a food pickup spawns within 2 tiles of you, move to it.ButcherButcher
God WarriorWhen you kill an enemy, gain +1 .MedicMedic
GodspeedWhen you heal something, gain +2 .MedicMedic
Golden ClawsGain +1 Damage for each coin you collect.ThiefThief
Good VibrationsAllies have +1 Health Regeneration and +1 Mana Regeneration.DruidDruid
GoofballTake an extra turn at the start of each round.JesterJester
Grappling HookYour hook pulls you toward knockback-immune objects.ButcherButcher
Gravity FallsYour basic attack deals +1 damage for each tile you shoot beyond range 3.HunterHunter
Gravity WellWhen a unit is knocked through a tile adjacent to you, stop it and inflict Stun.PsychicPsychic
GurgitatorWhenever you heal over your max HP, gain +1 .ButcherButcher
HackYour basic attack is always critical against enemies with . Your basic attack's critical hits remove buffs from units.ButcherButcher
Hamster Style+1 Health Regeneration. Start with 2 Bonus Moves.FighterFighter
Hard HeadYou block attacks from the front.TankTank
HardenWhen you gain , also gain temporary Brace 1.MonkMonk
HardyHeal to full HP at the start of each battle.TankTank
HarpoonerWhen an enemy moves in range, hook it.ButcherButcher
HazardousTile damage and effects are doubled.HunterHunter
Head TraumaYou can't equip head armor. Your Collarless spells cost -2 mana.DisorderDisorders
Healing Aura+1 Health Regeneration Your Health Regeneration also applies to your allies.MedicMedic
Heathens!At the start of the battle, inflict Weakness 3 on all enemies.MedicMedic
Heave HookYour hook can target tiles. Units pulled by your hook gain trample while being hooked.ButcherButcher
Heavy Handed+2 Knockback Damage.TankTank
Hit MeWhen you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.FighterFighter
Home RunKnockback you deal is increased by 10.TankTank
HookedYou can use your hook 2 additional times on your turn.ButcherButcher
HostStart each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely.HunterHunter
Hot-BloodedBurn you inflict is increased by 1.ColorlessColorless
Hulk UpWhen you take damage, gain +2 .FighterFighter
Hunter's BoonThe first time you kill a unit each turn, gain 5 mana.HunterHunter
Hunter's SoulHunter abilities are offered when you level up.ColorlessColorless
HypersomniaStart each battle asleep and with full health.DisorderDisorders
HypomaniaStart each battle with 3 bonus turns, then never take a turn.DisorderDisorders
Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.MageMage

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