Elemental Attunement
Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.
Classes that can get it 1
Overview
- Class
- Mage
- Group
- Mage
- Upgrade levels
- 2
- Game ID
ElementalAttunement
Raw game dataExactly as defined in data/passives/mage_passives.gon
1{1}
passives{1}
ElementalAttunement{10}
Fire{1}
- BurnX
Ice{1}
- SlowX
Electric{1}
- Stun[1, .1*X]
Earth{1}
- damageX
Wind{1}
- knockbackX
Water{1}
- AOEPuddleX-1
Grass{1}
- PoisonX
Holy{1}
- FlatLeechX
Gravity{1}
- WeaknessX
Shadow{2}
- crit_chance.05*X
- _commentdo we even have shadow spells?
2{2}
- descPASSIVE_ELEMENTALATTUNEMENT2_DESC
passives{2}
ElementalAttunement{10}
Fire{1}
- BurnX
Ice{1}
- SlowX
Electric{1}
- Stun[1, .1*X]
Earth{1}
- damageX
Wind{1}
- knockbackX
Water{1}
- AOEPuddleX-1
Grass{1}
- PoisonX
Holy{1}
- FlatLeechX
Gravity{1}
- WeaknessX
Shadow{2}
- crit_chance.05*X
- _commentdo we even have shadow spells?
ElementalManaCostReduction{2}
- element[Fire, Ice, Electric, Earth, Wind, Water, Grass, Holy, Gravity]
- reduction2
- namePASSIVE_ELEMENTALATTUNEMENT_NAME
- descPASSIVE_ELEMENTALATTUNEMENT_DESC
- classMage
- categorymage