Dyskinesia
When you end your movement, knockback all adjacent units 1 tile.
Overview
- Class
- Disorder
- Group
- Disorders
- Game ID
Dyskinesia
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_DYSKINESIA_NAME
- descDISORDER_DYSKINESIA_DESC
- classDisorder
passives{1}
DamageNeighborsOnEndMove{3}
- typestatus
- damage0
- knockback1
- categorydisorders