Passives · page 4
Class passives, upgrades and disorders.
| ParasiticWhen you gain health, spawn a leech familiar. | Necromancer | Necromancer |
| Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise. | Fighter | Fighter |
| PathfinderGrass tiles are free to move through for you and familiars you spawn. Plant grass as you walk. | Druid | Druid |
| PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it. | Colorless | Colorless |
| Paw MissileYour basic attack is Magic Missile. (its damage scales with ). | Mage | Mage |
| PenetrateYour basic attack passes through units and ignores shield. +1 Range. | Thief | Thief |
| Perfect TechniqueWhile in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1 Brace. | Monk | Monk |
| Pet RocksRocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle. | Tank | Tank |
| PhonyStart each battle with full mana. You can't regenerate mana. | Disorder | Disorders |
| PicaWhen you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect. | Disorder | Disorders |
| PinpointYour critical hits inflict Marked. | Thief | Thief |
| PlowWhen you knock back a unit, leave a rock where that unit was. | Tank | Tank |
| Poison IvyYou and familiar you spawn are Poisonous. | Druid | Druid |
| Poison TipsYour basic attack inflicts Poison 1. | Thief | Thief |
| Post-Traumatic Stress DisorderWhen you take damage, gain Fear and +2 Damage. | Disorder | Disorders |
| Power UpWhen you gain excess mana, gain +1 Magic Damage and +1 . | Psychic | Psychic |
| Pox10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious. | Disorder | Disorders |
| Primordial Dwarf | Disorder | Disorders |
| Priority TargetEnemies will attack you instead of your allies if they can. | Tank | Tank |
| Protect the WeakAllies with 5 or fewer HP gain +50% dodge chance. | Medic | Medic |
| Protection | Colorless | Colorless |
| ProtectiveYour allies have Brace 1. | Tank | Tank |
| Psionic RepelUnits that attack or contact you get knocked back 10 tiles. | Psychic | Psychic |
| Psy SmackKnockback damage you and your allies deal is doubled. | Psychic | Psychic |
| Psychic's SoulPsychic abilities are offered when you level up. | Colorless | Colorless |
| PsychosisAfter your first turn, you have permanent madness. | Disorder | Disorders |
| PulpWhen you kill a unit or destroy a corpse, it becomes meat. | Colorless | Colorless |
| Punch FaceYour basic attacks are critical if they hit the front of a unit. | Fighter | Fighter |
| Punctured Eye+10% miss chance. You can't equip face armor. Gain an eyeball trinket. | Disorder | Disorders |
| PurifierYour basic attack removes debuffs from allies. | Medic | Medic |
| Purple FetinYou have a 10% to be AI controlled each turn. You can reroll your level up options 3 times. | Disorder | Disorders |
| PutrefyYour basic attack inflicts Rot 1. | Butcher | Butcher |
| QuiverSave unused basic attacks for future turns. | Hunter | Hunter |
| RabiesYour basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1 . If your is 0 or less, you have Madness. | Disorder | Disorders |
| Ranged MedicYour basic attack is a ranged lobbed attack that heals allies and damages enemies. | Medic | Medic |
| RankleWhen you take damage, gain +2 Temp Damage. | Butcher | Butcher |
| Rap GodYour basic action also gives temporary +4 . | Druid | Druid |
| Rapid FlowWhen you switch stances, do a spin attack that hits all adjacent units. | Monk | Monk |
| Rat Style+10% dodge chance. | Fighter | Fighter |
| Razor ClawsYour basic attack inflicts Bleed 1. | Thief | Thief |
| Reactive ArmorWhen you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot. | Tinkerer | Tinkerer |
| Reality ShatterGravity element abilities spawn Floating Glass. | Psychic | Psychic |
| Relentless DeadAt the end of each round, spawn a zombie kitten familiar onto a random tile. | Necromancer | Necromancer |
| Repressed MemoriesWhen you spend mana, cast a random Psychic spell that costs less than the mana spent. | Psychic | Psychic |
| ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn. | Mage | Mage |
| Robot ArmsYou can use your weapon an additional time each turn. | Tinkerer | Tinkerer |
| Rock AspectUnits that attack or contact you have a 10% chance to get Petrified. | Tank | Tank |
| Rockin'Spawn 4 small rocks at the start of each battle. | Colorless | Colorless |
| Rubber ArrowsYour projectiles bounce to another enemy within 3 tiles. | Hunter | Hunter |
| Running JabWhen you end your movement, automatically use your basic attack if an enemy is in range. | Monk | Monk |
| Sacrificial LambWhen you're downed, allies gain All Stats Up and take an extra turn. | Necromancer | Necromancer |
| Safe SwitchingWhen you switch stances, gain +2 . | Monk | Monk |
| Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield. | Colorless | Colorless |
| Savant Syndrome | Disorder | Disorders |
| ScabsGain +2 Shield when you take damage from an ability. | Tank | Tank |
| Scaly Scabs | Disorder | Disorders |
| Scars+1 Brace. | Fighter | Fighter |
| ScatologicalHeal 5 HP when you damage poop. At the start of your turn, if you're near poop, you automatically move toward it and eat it. | Disorder | Disorders |
| ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle. | Colorless | Colorless |
| SchadenfreudeYour and are increased by 2 for each disorder your party has. | Butcher | Butcher |
| SchizophreniaAt the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn. | Disorder | Disorders |
| Schrödinger's Syndrome50% chance to start each battle dead, or alive with max hp and All Stats Up 2 and an extra turn at the start of the battle. | Disorder | Disorders |
| SclerodermaAt the start of each battle, you lose all but 1 HP, but gain that much . | Disorder | Disorders |
| ScrapperFind an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any. | Tinkerer | Tinkerer |
| Self-AssuredGain a random stat up whenever you down a unit. | Colorless | Colorless |
| Sensory OverloadAll but your face slot is locked. Your face item's effects are tripled! | Disorder | Disorders |
| Sensory OverloadAll but your head slot is locked. Your head item's effects are tripled! | Disorder | Disorders |
| Sensory OverloadAll but your neck slot is locked. Your neck item's effects are tripled! | Disorder | Disorders |
| Sensory OverloadAll but your trinket slot is locked. Your trinket's effects are tripled! | Disorder | Disorders |
| Sensory OverloadAll but your weapon slot is locked. Your weapon's effects are tripled! | Disorder | Disorders |
| Serial KillerAfter you kill 3 units, gain +6 and backstabs have 100% crit chance. | Colorless | Colorless |
| Servus MortemDestroy a random non-boss enemy at the start of each battle. | Necromancer | Necromancer |
| Severed ThumbYou can't equip weapons. Spawn a Food pickup at the start of each battle. | Disorder | Disorders |
| Shake DownYour critical hits spawn a coin and a random pickup. | Thief | Thief |
| ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice. | Thief | Thief |
| Sharing is CaringWhen you pick up a non-coin pickup, allies gain the same effects. | Medic | Medic |
| ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range. | Thief | Thief |
| Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage. | Fighter | Fighter |
| Shoving MatchWhen you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback. | Tank | Tank |
| ShrapnelWhen you break an item, gain +1 Thorns. | Tinkerer | Tinkerer |
| ShunnedTake your turn last. Your heals heal for 2 less. +15% dodge chance. | Disorder | Disorders |
| SingletonYour max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana. | Disorder | Disorders |
| Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle. | Colorless | Colorless |
| SkullcrackYour basic attack inflicts Bruise. | Fighter | Fighter |
| Slack OffIf you end your turn with unused movement actions, gain 8 HP. | Tank | Tank |
| Sleep DartsAt the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart. | Hunter | Hunter |
| Sleep ParalysisWhen you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed. Learn the spell Rest (if you have a free spell slot). | Disorder | Disorders |
| Slow and SteadyGain -2 and +1 Range at the end of each turn. If your is 0, you can attack an extra time each turn. | Tank | Tank |
| Slugger+1 Damage. | Colorless | Colorless |
| Smash!Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory. | Fighter | Fighter |
| Sneak AttackYour spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn. | Druid | Druid |
| SniperCritical hits deal +100% more damage and have a 25% chance to inflict Stun. | Hunter | Hunter |
| SociopathyYou have Madness on your first turn. | Disorder | Disorders |
| Soul BondYour basic attack inflicts Soul Link. | Necromancer | Necromancer |
| Soul ShatterWhen you kill a unit, deal 1 damage to all enemies. | Psychic | Psychic |
| SoullessYou are immune to buffs and debuffs. When you die, you don't leave a corpse. | Disorder | Disorders |
| Spin to WinYour basic attack is a 3x3 tile spin attack with Cleave. | Butcher | Butcher |
| Spina Bifida | Disorder | Disorders |
| Splash DamageYour basic attack deals 2 Magic splash damage. | Mage | Mage |
| Split ShotYour basic attack has +1 area but deals 50% less damage. | Hunter | Hunter |
Download this list
Every row, for spreadsheets and your own tools. Free, no account.