Elephantiasis
At the end of each battle, gain -1 SPD and +2 starting Shield permanently. After 8 battles, gain Trample.
Overview
- Class
- Disorder
- Group
- Disorders
- Game ID
Elephantiasis
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_ELEPHANTIASIS_NAME
- descDISORDER_ELEPHANTIASIS_DESC
- classDisorder
- auto_plus_signs_on_namefalse
passives{3}
StatusOnBattleEnd{2}
- even_if_deadtrue
- PermanentSpeed-1
- PassiveLevelUpAtCombatEnd1
PassiveLevelScaledStatus{3}
- Shield2*(X-1)
- SizeScalePercentsqrt(1.0+(.05*(X-1)))*100
- Trample[3, X-8]
- categorydisorders