Hazardous
Tile damage and effects are doubled.
Classes that can get it 1
Overview
- Class
- Hunter
- Group
- Hunter
- Upgrade levels
- 2
- Game ID
Hazardous
Raw game dataExactly as defined in data/passives/hunter_passives.gon
1{1}
passives{1}
- TileDamageMultiplier2
2{2}
- descPASSIVE_HAZARDOUS2_DESC
passives{1}
TileDamageMultiplier{2}
- multiplier2
- ally_multiplier0
- namePASSIVE_HAZARDOUS_NAME
- descPASSIVE_HAZARDOUS_DESC
- classHunter
- categoryhunter