Sourcemined
Mewgenics
AbilityVerified on build 25143593

Sentry Mode

The next time an enemy ends movement in your basic attack range, attack it.

Base and upgraded

BaseUpgraded
EffectThe next time an enemy ends movement in your basic attack range, attack it.Until your next turn, whenever an enemy ends movement in your basic attack range, attack it.
Damage instance › Effects › Tower Defense Status1—
Damage instance › Effects › Tower Defense Status2—1

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Hunter
Mana cost
6
Type
Self buff
Game ID
SentryMode
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
  • templateself_buff
  • meta{3}
    • nameABILITY_SENTRYMODE_NAME
    • descABILITY_SENTRYMODE_DESC
    • classHunter
  • cost{2}
    • infcantriptrue
    • mana6
  • damage_instance{1}
    • effects{1}
      • TowerDefenseStatus1
  • categoryhunter
  • upgradedToSentryMode2