Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Run to any pickup and collect it. | Run to any pickup and collect it. The effects of that pickup are doubled. |
| Temporary effects › Double Loot | — | 1 |
Every field that differs between the two levels in the game files.
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 4
- Type
- Move
- Game ID
Scavenge
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatemove
meta{4}
- nameABILITY_SCAVENGE_NAME
- descABILITY_SCAVENGE_DESC
- animate_nametrue
- classDruid
graphics{2}
- speed1.5
- animationdash
cost{2}
- infcantriptrue
- mana4
target{3}
- max_range100
- restrictions[must_be_moveable, must_have_tag, must_move]
- target_requires_tagpickup
- categorydruid
- upgradedToScavenge2