Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Teleport in front of an enemy then Knockback each adjacent unit 4 tiles. | Teleport in front of an enemy then inflict Knockback 4 and Fear on each adjacent unit. |
| Damage instance › Effects › Fear | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 6
- Damage
- 0
- Type
- Teleport
- Game ID
Scare
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templateteleport
meta{5}
- nameABILITY_SCARE_NAME
- descABILITY_SCARE_DESC
- animate_nametrue
- classNecromancer
- type_iconmovement
graphics{2}
- animation_outteleportOut
- animation_inteleportIn
cost{2}
- infcantriptrue
- mana6
target{6}
- aoe_modenormal
- min_range1
- max_range20
- max_aoe1
- restrictions[must_be_moveable, must_be_directly_in_front_of_enemy]
- knockback_modecharacter_to_tile
damage_instance{4}
- damage0
- knockback4
- typespell
effects{1}
- IgnoreSelf1
- categorynecromancer
- upgradedToScare2