Divine Beast Dancing Lion
Fought in 3 places, from 22,571 HP to 32,838 HP at Rauh Base · Temple Town Ruins: each placement carries its own area scaling. It takes the most damage from Pierce and the least from Magic.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Belurat, Tower Settlement · Theatre of the Divine Beast | 22,571 | 120 | ×9.688 |
| m61_46_46_10 | 32,838 | 120 | ×14.094 |
| Rauh Base · Temple Town Ruins | 32,838 | 120 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Belurat, Tower Settlement · Theatre of the Divine Beast
m61_46_46_10, Rauh Base · Temple Town Ruins
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Belurat, Tower Settlement · Theatre of the Divine Beast
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 403 | 501 | 791 | 1,248 |
| Scarlet Rot | 293 | 335 | 433 | 723 |
| Bleed | 293 | 335 | 433 | 723 |
| Frost | 660 | 950 | 1,407 | 1,407 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
m61_46_46_10, Rauh Base · Temple Town Ruins
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 444 | 542 | 832 | 1,289 |
| Scarlet Rot | 323 | 365 | 463 | 753 |
| Bleed | 323 | 365 | 463 | 753 |
| Frost | 726 | 1,016 | 1,473 | 1,473 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Rauh Base · Temple Town Ruins: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 32,838 | 35,430 | 38,974 | 40,745 | 42,517 | 46,060 | 47,831 | 49,603 |
How its AI decides verified
- Its attack choices change at 70% of its HP: some attacks unlock, get likelier or are forced below those points.
- It chooses among 33 attack routines; 27 have a cooldown (5–110 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.