BossEnir-IlimSpecimen StorehouseVerified on build 25080141
Redmane Freyja
Fought in 7 places, from 13,557 HP to 50,019 HP at Shadow Keep · Shadow Keep Main Gate: each placement carries its own area scaling. It takes the most damage from Lightning and the least from Standard.
Where you fight it 7
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place
HP
Stance
Scaling
Enir-Ilim · Cleansing Chamber Anteroom
13,557
100
×14.563
Specimen Storehouse · Storehouse, Seventh Floor
18,999
100
×12.25
Enir-Ilim · Cleansing Chamber Anteroom
20,405
100
×13.156
Gravesite Plain · Three-Path Cross
21,132
100
×13.625
Belurat, Tower Settlement · Stagefront
27,936
100
×18.012
Rauh Base · Ravine North
50,019
100
×32.25
Shadow Keep · Shadow Keep Main Gate
50,019
100
×32.25
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Enir-Ilim · Cleansing Chamber Anteroom
Physical125
Magic125
Fire125
Lightning125
Holy125
Specimen Storehouse · Storehouse, Seventh Floor, Rauh Base · Ravine North, Shadow Keep · Shadow Keep Main Gate
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Enir-Ilim · Cleansing Chamber Anteroom
Status
1st proc
2nd
3rd
4th
Poison
291
378
515
710
Scarlet Rot
291
378
515
710
Bleed
291
378
515
710
Frost
291
378
515
710
Sleep
Immune
Madness
Immune
Death Blight
Immune
Specimen Storehouse · Storehouse, Seventh Floor
Status
1st proc
2nd
3rd
4th
Poison
276
359
489
673
Scarlet Rot
276
359
489
673
Bleed
276
359
489
673
Frost
276
359
489
673
Sleep
Immune
Madness
Immune
Death Blight
Immune
Enir-Ilim · Cleansing Chamber Anteroom
Status
1st proc
2nd
3rd
4th
Poison
282
367
499
688
Scarlet Rot
282
367
499
688
Bleed
282
367
499
688
Frost
282
367
499
688
Sleep
Immune
Madness
Immune
Death Blight
Immune
Gravesite Plain · Three-Path Cross
Status
1st proc
2nd
3rd
4th
Poison
285
371
504
695
Scarlet Rot
285
371
504
695
Bleed
285
371
504
695
Frost
285
371
504
695
Sleep
Immune
Madness
Immune
Death Blight
Immune
Belurat, Tower Settlement · Stagefront
Status
1st proc
2nd
3rd
4th
Poison
115
150
204
281
Scarlet Rot
115
150
204
281
Bleed
115
150
204
281
Frost
115
150
204
281
Sleep
Immune
Madness
Immune
Death Blight
Immune
Rauh Base · Ravine North, Shadow Keep · Shadow Keep Main Gate
Status
1st proc
2nd
3rd
4th
Poison
265
345
469
647
Scarlet Rot
265
345
469
647
Bleed
265
345
469
647
Frost
265
345
469
647
Sleep
Immune
Madness
Immune
Death Blight
Immune
HP in each journey
At Shadow Keep · Shadow Keep Main Gate: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
NG
NG+1
NG+2
NG+3
NG+4
NG+5
NG+6
NG+7
50,019
68,360
75,196
78,614
82,032
88,868
92,286
95,704
Kill-speed simulator New
How many hits Redmane Freyja takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.