BossStormveil CastleStranded GraveyardChanged in 1 patchVerified on build 25080141
Ulcerated Tree Spirit
Fought in 13 places, from 4,492 HP to 31,072 HP at Shadow Keep, Church District · Tree-Worship Passage: each placement carries its own area scaling. It takes the most damage from Fire and the least from Holy.
Where you fight it 13
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place
HP
Stance
Scaling
Stormveil Castle · Rampart Tower
4,492
120
×1.656
Stranded Graveyard · Cave of Knowledge
6,147
120
×2.266
Capital Outskirts · Outer Wall Phantom Tree
8,817
120
×3.25
Leyndell, Royal Capital · Avenue Balcony
10,046
120
×3.703
Mt. Gelmir · Ninth Mt. Gelmir Campsite
11,191
120
×4.125
Mt. Gelmir · Wyndham Catacombs
13,141
120
×4.844
Leyndell, Ashen Capital · East Capital Rampart ×2
18,144
120
×6.688
Leyndell, Ashen Capital · Queen's Bedchamber
18,144
120
×6.688
Belurat, Tower Settlement · Small Private Altar
21,280
120
×7.844
Gravesite Plain · Ellac River Cave
23,357
120
×8.609
Shadow Keep, Church District · Church District Entrance
31,072
120
×11.453
Shadow Keep, Church District · Sunken Chapel ×2
31,072
120
×11.453
Shadow Keep, Church District · Tree-Worship Passage
31,072
120
×11.453
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Standard0%
Slash0%
Strike0%
Pierce0%
Magic20%
Fire-20%
Lightning20%
Holy40%
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Stormveil Castle · Rampart Tower
Physical103
Magic103
Fire103
Lightning103
Holy103
Stranded Graveyard · Cave of Knowledge
Physical107
Magic107
Fire107
Lightning107
Holy107
Capital Outskirts · Outer Wall Phantom Tree
Physical111
Magic111
Fire111
Lightning111
Holy111
Leyndell, Royal Capital · Avenue Balcony
Physical113
Magic113
Fire113
Lightning113
Holy113
Mt. Gelmir · Ninth Mt. Gelmir Campsite
Physical114
Magic114
Fire114
Lightning114
Holy114
Mt. Gelmir · Wyndham Catacombs
Physical115
Magic115
Fire115
Lightning115
Holy115
Leyndell, Ashen Capital · East Capital Rampart, Leyndell, Ashen Capital · Queen's Bedchamber
Physical120
Magic120
Fire120
Lightning120
Holy120
Belurat, Tower Settlement · Small Private Altar
Physical121
Magic121
Fire121
Lightning121
Holy121
Gravesite Plain · Ellac River Cave
Physical122
Magic122
Fire122
Lightning122
Holy122
Shadow Keep, Church District · Church District Entrance, Shadow Keep, Church District · Sunken Chapel, Shadow Keep, Church District · Tree-Worship Passage
Physical123
Magic123
Fire123
Lightning123
Holy123
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Stormveil Castle · Rampart Tower
Status
1st proc
2nd
3rd
4th
Poison
517
807
1,264
1,264
Scarlet Rot
517
807
1,264
1,264
Bleed
517
807
1,264
1,264
Frost
230
272
370
660
Sleep
Immune
Madness
Immune
Death Blight
Immune
Stranded Graveyard · Cave of Knowledge
Status
1st proc
2nd
3rd
4th
Poison
530
820
1,277
1,277
Scarlet Rot
530
820
1,277
1,277
Bleed
530
820
1,277
1,277
Frost
236
278
376
666
Sleep
Immune
Madness
Immune
Death Blight
Immune
Capital Outskirts · Outer Wall Phantom Tree
Status
1st proc
2nd
3rd
4th
Poison
544
834
1,291
1,291
Scarlet Rot
544
834
1,291
1,291
Bleed
544
834
1,291
1,291
Frost
242
284
382
672
Sleep
Immune
Madness
Immune
Death Blight
Immune
Leyndell, Royal Capital · Avenue Balcony
Status
1st proc
2nd
3rd
4th
Poison
548
838
1,295
1,295
Scarlet Rot
548
838
1,295
1,295
Bleed
548
838
1,295
1,295
Frost
244
286
384
674
Sleep
Immune
Madness
Immune
Death Blight
Immune
Mt. Gelmir · Ninth Mt. Gelmir Campsite
Status
1st proc
2nd
3rd
4th
Poison
553
843
1,300
1,300
Scarlet Rot
553
843
1,300
1,300
Bleed
553
843
1,300
1,300
Frost
246
288
386
676
Sleep
Immune
Madness
Immune
Death Blight
Immune
Mt. Gelmir · Wyndham Catacombs
Status
1st proc
2nd
3rd
4th
Poison
557
847
1,304
1,304
Scarlet Rot
557
847
1,304
1,304
Bleed
557
847
1,304
1,304
Frost
248
290
388
678
Sleep
Immune
Madness
Immune
Death Blight
Immune
Leyndell, Ashen Capital · East Capital Rampart, Leyndell, Ashen Capital · Queen's Bedchamber
Status
1st proc
2nd
3rd
4th
Poison
575
865
1,322
1,322
Scarlet Rot
575
865
1,322
1,322
Bleed
575
865
1,322
1,322
Frost
255
297
395
685
Sleep
Immune
Madness
Immune
Death Blight
Immune
Belurat, Tower Settlement · Small Private Altar
Status
1st proc
2nd
3rd
4th
Poison
Immune
Scarlet Rot
641
931
1,388
1,388
Bleed
641
931
1,388
1,388
Frost
285
327
425
715
Sleep
Immune
Madness
Immune
Death Blight
Immune
Gravesite Plain · Ellac River Cave
Status
1st proc
2nd
3rd
4th
Poison
649
939
1,396
1,396
Scarlet Rot
649
939
1,396
1,396
Bleed
649
939
1,396
1,396
Frost
288
330
428
718
Sleep
Immune
Madness
Immune
Death Blight
Immune
Shadow Keep, Church District · Church District Entrance, Shadow Keep, Church District · Sunken Chapel, Shadow Keep, Church District · Tree-Worship Passage
Status
1st proc
2nd
3rd
4th
Poison
682
972
1,429
1,429
Scarlet Rot
682
972
1,429
1,429
Bleed
682
972
1,429
1,429
Frost
303
345
443
733
Sleep
Immune
Madness
Immune
Death Blight
Immune
HP in each journey
At Shadow Keep, Church District · Tree-Worship Passage: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
NG
NG+1
NG+2
NG+3
NG+4
NG+5
NG+6
NG+7
31,072
39,811
43,792
45,783
47,773
51,754
53,745
55,735
How its AI decides verified
Its attack choices change at 70%, 60% of its HP: some attacks unlock, get likelier or are forced below those points.
It picks attacks by how far you are, with cut-offs at 2 m, 2.5 m, 3.5 m, 4 m, 5 m, 7 m, 12 m, 15 m.
It chooses among 25 attack routines; 13 have a cooldown (7–60 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Kill-speed simulator New
How many hits Ulcerated Tree Spirit takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.