Chief Bloodfiend
Fought in 5 places, from 11,760 HP to 21,948 HP at Gravesite Plain · Rivermouth Cave: each placement carries its own area scaling. It takes the most damage from Slash and the least from Fire.
Where you fight it 5
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Ancient Ruins of Rauh · Viaduct Minor Tower | 11,760 | 80 | ×10.75 |
| m61_47_47_10 | 11,760 | 80 | ×10.75 |
| m61_45_46_10 | 14,392 | 80 | ×13.156 |
| Rauh Base · Ravine North | 14,392 | 80 | ×13.156 |
| Gravesite Plain · Rivermouth Cave | 21,948 | 80 | ×20.063 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
m61_47_47_10, Ancient Ruins of Rauh · Viaduct Minor Tower
m61_45_46_10, Rauh Base · Ravine North
Gravesite Plain · Rivermouth Cave
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
m61_47_47_10, Ancient Ruins of Rauh · Viaduct Minor Tower
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 296 | 338 | 436 | 726 |
| Scarlet Rot | 296 | 338 | 436 | 726 |
| Bleed | 667 | 957 | 1,414 | 1,414 |
| Frost | 296 | 338 | 436 | 726 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
m61_45_46_10, Rauh Base · Ravine North
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 358 | 456 | 746 |
| Scarlet Rot | 316 | 358 | 456 | 746 |
| Bleed | 712 | 1,002 | 1,459 | 1,459 |
| Frost | 316 | 358 | 456 | 746 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Gravesite Plain · Rivermouth Cave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 295 | 337 | 435 | 725 |
| Scarlet Rot | 295 | 337 | 435 | 725 |
| Bleed | 663 | 953 | 1,410 | 1,410 |
| Frost | 295 | 337 | 435 | 725 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Gravesite Plain · Rivermouth Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 21,948 | 32,138 | 35,352 | 36,959 | 38,566 | 41,780 | 43,387 | 44,994 |
How its AI decides verified
- Its attack choices change at 60% of its HP: some attacks unlock, get likelier or are forced below those points.
- It picks attacks by how far you are, with cut-offs at 4.5 m, 6.5 m, 9.5 m, 16 m.
- It chooses among 21 attack routines; 19 have a cooldown (5–20 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
m61_47_47_10, Ancient Ruins of Rauh · Viaduct Minor Tower
| Item | Chance | Kills for 90% |
|---|---|---|
| Sacred Bloody Flesh ×5once | 100% | — |
m61_45_46_10, Rauh Base · Ravine North
| Item | Chance | Kills for 90% |
|---|---|---|
| Sacred Bloody Flesh ×5once | 100% | — |