Fallingstar Beast
Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each placement carries its own area scaling. It takes the most damage from Magic and the least from Standard.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Caelid · Sellia Crystal Tunnel | 4,554 | 100 | ×2.406 |
| Capital Outskirts · Outer Wall Phantom Tree | 7,009 | 100 | ×3.703 |
| Scaduview · Fingerstone Hill | 26,679 | 100 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Caelid · Sellia Crystal Tunnel
Capital Outskirts · Outer Wall Phantom Tree
Scaduview · Fingerstone Hill
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 535 | 825 | 1,282 | 1,282 |
| Scarlet Rot | 535 | 825 | 1,282 | 1,282 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Outer Wall Phantom Tree
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 548 | 838 | 1,295 | 1,295 |
| Scarlet Rot | 548 | 838 | 1,295 | 1,295 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Scaduview · Fingerstone Hill
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scaduview · Fingerstone Hill: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 26,679 | 28,785 | 31,664 | 33,103 | 34,542 | 37,421 | 38,860 | 40,300 |
How its AI decides verified
- Its attack choices change at 60% of its HP: some attacks unlock, get likelier or are forced below those points.
- It chooses among 60 attack routines; 32 have a cooldown (4–60 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,748→1,893
- Standard negation40%→35%
- Slash negation40%→35%
- Strike negation40%→35%
- Pierce negation40%→35%