Cemetery Shade
Fought in 4 places, from 691 HP to 1,467 HP at Caelid · Caelid Catacombs: each placement carries its own area scaling. It takes the most damage from Holy and the least from Pierce.
Where you fight it 4
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Liurnia of the Lakes · Black Knife Catacombs | 691 | 70 | ×2.266 |
| Weeping Peninsula · Tombsward Catacombs | 781 | 70 | ×2.562 |
| Mt. Gelmir · Gelmir Hero's Grave | 991 | 70 | ×3.25 |
| Caelid · Caelid Catacombs | 1,467 | 70 | ×4.812 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Liurnia of the Lakes · Black Knife Catacombs
Weeping Peninsula · Tombsward Catacombs
Mt. Gelmir · Gelmir Hero's Grave
Caelid · Caelid Catacombs
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Caelid Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 1,467 | 2,235 | 2,458 | 2,570 | 2,682 | 2,905 | 3,017 | 3,129 |
How its AI decides verified
- It picks attacks by how far you are, with cut-offs at 1.5 m, 3 m, 6 m, 10 m.
- It chooses among 22 attack routines; 12 have a cooldown (1.5–15 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | Kills for 90% |
|---|---|---|
| Mantis Bladeonce | 100% | — |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP271→305
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Pierce negation40%→35%
- Drop table366,400,000→366,400,700