Sourcemined
Elden Ring
BossLiurnia of the LakesWeeping PeninsulaChanged in 1 patchVerified on build 25080141

Cemetery Shade

Fought in 4 places, from 691 HP to 1,467 HP at Caelid · Caelid Catacombs: each placement carries its own area scaling. It takes the most damage from Holy and the least from Pierce.

Where you fight it 4

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Black Knife Catacombs69170×2.266
Weeping Peninsula · Tombsward Catacombs78170×2.562
Mt. Gelmir · Gelmir Hero's Grave99170×3.25
Caelid · Caelid Catacombs1,46770×4.812

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce35%
Magic0%
Fire0%
Lightning0%
Holy-20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Liurnia of the Lakes · Black Knife Catacombs

Physical107
Magic107
Fire107
Lightning107
Holy107

Weeping Peninsula · Tombsward Catacombs

Physical102
Magic102
Fire102
Lightning102
Holy102

Mt. Gelmir · Gelmir Hero's Grave

Physical111
Magic111
Fire111
Lightning111
Holy111

Caelid · Caelid Catacombs

Physical109
Magic109
Fire109
Lightning109
Holy109

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Caelid · Caelid Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
1,4672,2352,4582,5702,6822,9053,0173,129

How its AI decides verified

  • It picks attacks by how far you are, with cut-offs at 1.5 m, 3 m, 6 m, 10 m.
  • It chooses among 22 attack routines; 12 have a cooldown (1.5–15 s).

Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Cemetery Shade drops
ItemChanceKills for 90%
Mantis Bladeonce100%—

Kill-speed simulator New

How many hits Cemetery Shade takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Cemetery Shade

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP271→305
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    • Drop table366,400,000→366,400,700

Other bosses in Liurnia of the Lakes