Shake Down
Your critical hits spawn a coin and a random pickup.
Classes that can get it 1
Overview
- Class
- Thief
- Group
- Thief
- Upgrade levels
- 2
- Game ID
ShakeDown
Raw game dataExactly as defined in data/passives/thief_passives.gon
1{1}
passives{1}
CritsApplyStatus{2}
- ObjectOnHitCharacterCoin
__dupes[1]
- 0[ObjectOnHitCharacter, RandomPickup]
2{2}
- descPASSIVE_SHAKEDOWN2_DESC
passives{2}
- CritChanceUp25
CritsApplyStatus{2}
- ObjectOnHitCharacterCoin
__dupes[2]
- 0[ObjectOnHitCharacter, RandomPickup]
- 1[ObjectOnHitCharacter, RandomPickup]
- namePASSIVE_SHAKEDOWN_NAME
- descPASSIVE_SHAKEDOWN_DESC
- classThief
- categorythief