Items · page 3
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| Chum BucketUse: A lobbed attack that creates a creep puddle. | common | Weapon | 6 | |
| Chupacabra TongueYour basic attack has Lifesteal. | rare | Trinket | — | |
| Cinder Block | common | Neck | — | |
| Citrus BerryUse: Heal 25% HP. Automatically eaten if your HP drops below 50%. | consumable uncommon | Trinket | 1 | — |
| Clam5% chance to break when you take damage. When this breaks, find a Pearl. | — | Face | — | — |
| Cleric SealUse: Permanently turn into a Cleric. | rare | Trinket | 1 | |
| Cleric's MitreYour heals heal for 2 extra. | rare | Head | — | |
| Cleric's Relic+1 Brace. +15% chance to inflict Fear on units that contact or attack you. | rare | Neck | — | |
| Cleric's TearsGain +1 each time an ally is downed. | rare | Face | — | |
| CloverUse: Gain +X for the rest of the battle. | consumable common | Trinket | 1 | — |
| Clown MakeupTriple the effects of your Head armor. | very rare | Face | — | |
| Club | — | Weapon | — | — |
| Coffin Armor+1 Thorns. | rare | Neck | — | |
| Coin PurseWhen you collect a coin pickup, gain +1 coin. Find an extra coin at the end of each battle. | uncommon | Trinket | — | |
| Colostomy BagSpawn Charmed Dips randomly when you move over tiles. While downed, spawn a Charmed Dip at the end of each round. | uncommon | Neck | — | |
| ConductorYour Electric Element damage is increased by 1 and has +10% chance to Stun. | uncommon | Trinket | — | — |
| Confusing HatApply Confusion 2 to yourself and all enemies at the start of each battle. | rare | Head | — | — |
| Conjoined AmeobaBrace 2. +2 Health Regen. Units that contact you are knocked back 2 tiles. 20% chance to spawn a Charmed Ameoba at the end of the turn. | rare | Face | — | |
| Conjoined Eye+10% Dodge Chance. | common | Head | — | |
| CookbookWhen you kill a unit or destroy a corpse, it becomes meat. | uncommon | Trinket | — | |
| Cool GlassesFragile | common | Face | — | |
| Cool Glasses | — | Face | — | — |
| Cool HatFragile | common | Head | — | |
| Cool RocksYour basic attack has +1 Knockback. When you are downed, gain coins. | very rare | Face | — | |
| Cool ShirtFragile | common | Neck | — | |
| CootiesYour basic attack inflicts Weakness, Rot and Infested. | — | Neck | — | — |
| Copycat HatCopies your trinket's passive effects. | rare | Head | — | |
| Copycat MaskCopies your trinket's passive effects. | rare | Face | — | |
| Copycat ScarfCopies your trinket's passive effects. | rare | Neck | — | |
| Cordyceps30% chance to gain +2 and become AI controlled at the start of your turn. | — | Head | — | |
| Counterfeit CoinUse: Flip a coin. Heads: Gain 5 coins. Tails: Lose 5 coins. | uncommon | Trinket | — | — |
| Cow Skull+2 Thorns. Your basic attack is Push Attack. | very rare | Head | — | |
| Creepy PhotoUse: A melee attack that inflicts Fear 1. (Usable once per battle.) | uncommon | Weapon | — | — |
| Crimson Mask+1 Damage. Gain +1 Damage when you kill an enemy. | rare | Face | — | |
| Crimson Mask+1 Damage. Gain +1 Damage when you kill an enemy. | rare | Face | — | |
| Crisp PaperUse: A ranged attack that inflicts Bleed 3. (Usable once per battle.) | uncommon | Weapon | — | |
| CrossbowUse: A ranged attack that ignores shield and inflicts Bleed 1. | rare | Weapon | 6 | |
| CrossbowUse: A ranged attack that ignores shield and inflicts Bleed 1. | rare | Weapon | 4 | |
| CrowbarUse: A melee attack that destroys trash bags and crates, scattering extra pickups. | rare | Weapon | — | — |
| Crown of Chaos+2 level up Rerolls. Abilities from all classes are offered when you level up. | very rare | Head | — | |
| Crown of FeculencePoops you spawn are alive! | rare | Head | — | |
| Crown of Horns+4 Thorns. When you take damage while you have Thorns, lose 1 Thorns, then shoot needles that deal 2 damage in eight directions. | rare | Head | — | |
| Crown of PestilenceYour basic attack becomes Pestilence. | rare | Head | — | |
| Crown Of Thorns+1 Thorns. Gain +1 Thorns whenever you take damage. | very rare | Head | — | |
| Crucifix | common | Neck | — | |
| Crusty SockSpawn a Gamete familiar at the start of each battle. | rare | Neck | — | |
| Cryogenic Time ChamberPut the Throbbing King's heart inside it. All enemy bodies revive to 30% health at the end of each round (except bosses). Find a random pill at the end of each battle. | quest | Trinket | — | — |
| Cryogenic Time Chamber (Throbbing)Use it on the time machine in the Lab. All enemy bodies revive to full health at the end of each round (except bosses). +2 Health Regen. | quest | Trinket | — | — |
| CunchYou can use your basic attack and movement action an extra time each turn. Your passives are disabled during battle. | — | Neck | — | — |
| Cursed HairballYour basic attack inflicts Poison 2. Start each battle with Poison 3. | — | Trinket | — | — |
| Cursed Rock | — | Trinket | — | — |
| Cursed StickmanGain All Stats Up when you deal damage to a party member. 10% chance to gain Madness at the start of your turn. | rare | Trinket | — | |
| Cymothoa Exigua | — | Face | — | |
| D6You can reroll your options when you level up. | common | Trinket | — | — |
| Damage Transmitter-2 Damage. All allies gain +1 Damage. | rare | Neck | — | |
| Dark FriendAt the start of your turn, spawn a Shadow copy that mimics your basic attack and fades at the end of the turn. Units that contact or attack you have a 15% chance to be Feared. | rare | Neck | — | |
| Dead HummingbirdUse: Gain +20 and +50% Dodge Chance. | consumable very rare | Trinket | 2 | |
| Death MaskGet downed at the start of each battle, then revive at the end of the first round with full HP and +2 . | rare | Face | — | |
| Death ShroudWhen you're downed, permanently gain +1 to a random stat. | rare | Head | — | |
| Death's ScytheUse: A spin attack. After using this, die at the end of your turn. | rare | Weapon | — | — |
| DeathbotUse: Spawn a Deathbot with a flamethrower. | rare | Weapon | 1 | |
| Debris+1 Brace. | common | Face | — | |
| Debris Armor+2 range, +1 Kinetic Spikes. | common | Neck | — | |
| Debris Hat+2 range, +1 Kinetic Spikes. | common | Head | — | |
| Debris Mask+2 range, +1 Kinetic Spikes. | common | Face | — | |
| Demon CoreStart each battle with Poison 5. Inflict All Stats Down 2 on bosses and minibosses at the start of the battle. Use: A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. | rare | Weapon | — | |
| Demonic Hat+3 Thorns. Trample. You can no longer heal. | uncommon | Head | — | |
| Demonic Mask+3 Bleed Thorns. Trample. Bleed 3. | uncommon | Face | — | |
| Demonic NecklaceBruise 1. When you take damage, gain +2 Damage. | uncommon | Neck | — | |
| Dino HatAllies gain +1 at the start of each battle. | uncommon | Head | — | |
| Dino MaskAllies gain +1 at the start of each battle. | uncommon | Face | — | |
| Dino NecklaceAllies gain +1 at the start of each battle. | uncommon | Neck | — | |
| Dirt Clod Hat+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Head | — | |
| Dirt Clod Mask+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Face | — | |
| Dirt Clod Necklace+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Neck | — | |
| Dirty Bionic Armor+2 Mana Regen, +2 Health Regen. | very rare | Neck | — | |
| Disco BiscuitUse: Gain +X for the rest of the battle and gain 6 mana. | consumable common | Trinket | 1 | — |
| Disorder DecoderYour spells cost 1 less for each disorder you have. | rare | Face | — | |
| Diviner's ClothAdjacent allies have +25% Dodge Chance. Give +1 Charge to all adjacent allies at the end of your turn. | rare | Neck | — | |
| DNA MultiplierDouble all status effects that get applied to you. | rare | Neck | — | — |
| Doodie MaskSpawn a Charmed Fly at the end of your turn. | rare | Face | — | |
| Dream CatcherWhenever you fall asleep, gain All Stats Up, restore all your mana, and heal a random injury. | rare | Trinket | — | |
| Druid SealUse: Permanently turn into a Druid. | rare | Trinket | 1 | |
| Druid's WhistleUse: Spawn a random animal familiar on an adjacent tile. (Usable once per battle.) | rare | Trinket | — | |
| Dry Bone Helm+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Head | — | |
| Dry Bone Mask+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Face | — | |
| Dry Bone Necklace+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Neck | — | |
| Dry IceUse: An Ice Element melee attack that inflicts Slow. | uncommon | Weapon | — | |
| Dumbbell | common | Trinket | — | |
| Dunce CapYour spells cost -1 mana. | rare | Head | — | |
| Dust Devil's Horn+1 Thorns. After you use your basic attack, do a dash attack that leaves a tornado behind. | very rare | Head | — | — |
| Dybbuk's RibCharm a random enemy at the start of each battle. | very rare | Trinket | — | |
| Egg SackUse: Spawns Spiderlings in an area. | uncommon | Trinket | 4–6 | — |
| Electric CoinUse: Flip a coin. Heads: Refresh your movement action. Tails: Gain Slow 2. | uncommon | Trinket | — | — |
| Elite Alloy Armor+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Neck | — | |
| Elite Alloy Hat+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Head | — | |
| Elite Alloy Mask+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Face | — | |
| EmberYour Fire Element damage is increased by 1 and inflicts +1 Burn. | uncommon | Trinket | — | |
| Emo WigAdjacent units get All Stats Down 2. When you take damage, all units within 2 tiles heal 1 HP and gain a temporary +1 Damage. | rare | Head | — | |
| Empty GeneratorWhen you spend 12 or more mana in a turn, refresh your basic attack. | uncommon | Neck | — | — |
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