Items · page 4
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| Empty HandUse: Gain +3 for each empty armor slot you have. When this breaks, gain +1 permanently. | rare | Trinket | 4 | |
| Empty SackSpawn 3 pickups at the start of each battle. Find an extra common item at the end of each battle. | uncommon | Trinket | — | |
| Empty SyringeWhen you inflict Bleed or Poison, inflict +1 Bleed or Poison. | rare | Trinket | — | |
| Empty Water BottleUse: Throw it at something. Refills when affected by Water Element effects. | — | Trinket | 0 | — |
| Enchanting PoopSpawn a poop at the start of each battle. | — | Trinket | — | |
| Enchanting PoopSpawn a poop at the start of each battle. | — | Trinket | — | |
| EnemaUse: Cleanse all buffs and debuffs. | consumable uncommon | Trinket | 5 | — |
| Energy DrinkUse: Gain +1 and +1 . | rare | Weapon | — | — |
| Energy TransmitterAll allies gain +2 . | rare | Face | — | |
| Ether Soaked RagUse: Put an adjacent unit or yourself to sleep. That unit gets +5 Health Regen and +5 Mana Regen until it wakes up. (Usable once per battle.) | uncommon | Weapon | — | |
| Ethereal Eyes+15% Dodge Chance. Gain +5% Dodge Chance each time you take damage. | rare | Face | — | — |
| Ethereal RingsKinetic Spikes 3. Emit 3 Sparkles when you use your basic attack. | very rare | Neck | — | — |
| Euhaplorchis CaliforniensisStart with Confusion 3. | — | Trinket | — | — |
| Experiment XUse: ??? | rare | Trinket | 1 | |
| Experimental Treatment | common | Head | — | |
| Experimental Treatment | common | Face | — | |
| Experimental Treatment | common | Neck | — | |
| Experimental TreatmentSide Quest Item. Your team's passive ability level ups offer disorders instead. | sidequest | Face | — | |
| Extra LimbUse: An attack that copies your basic attack. | rare | Weapon | 6 | |
| Extra Set of EyesAt the end of each turn, gain +1 Preemptive Counterattack. | rare | Neck | — | |
| Eye Of God+10 range. Your ranged attacks can't miss. | very rare | Face | — | |
| Eye of RaYour basic attack inflicts Burn 1 and Blind 1. Inflict Burn 1 and Blind 1 on units that contact or attack you. | very rare | Face | — | — |
| Eye Worm+10% Miss Chance. 75% chance to equip a piece of Grub armor at the start of each battle. This will destroy any armor it replaces. | — | Face | — | |
| EyeballUse: Heal X HP. | consumable common | Trinket | 1 | |
| Face BrandEach time you use your basic attack, gain +1 . (This counts as an empty armor slot.) | rare | Face | — | |
| Face Covering | common | Face | — | |
| Face GrubWhen your is depleted, this transforms into a Maggot familiar. | uncommon | Face | — | |
| Face Shards+2 Thorns. Gain +1 Bleed each time you take damage. | — | Face | — | — |
| Face TentacleYour basic attack has a +33% chance to inflict Entangle. | uncommon | Face | — | |
| Face Wrap+1 Health Regen. When downed, revive with 15% HP at the end of the round. | uncommon | Face | — | |
| Fancy BowIt's fancy. | very rare | Head | — | — |
| Fanny PackSpawn 1-2 extra pickups at the start of each battle. After you collect your 3rd pickup, you can move an extra time each turn. | common | Neck | — | |
| Fart FaceSide Quest Item. Apply Poison 1 to everything at the start of the battle. | sidequest | Face | — | |
| FateUse: Summon meteors that hit random tiles everywhere. These meteors have a chance to stun, spawn fires, or leave rocks behind. | rare | Weapon | — | — |
| Fatty HatBrace 1. Your basic attack has +1 Knockback. | common | Head | — | |
| Fatty MaskBrace 1. Your basic attack has +1 Knockback. | common | Face | — | |
| Fatty NecklaceBrace 1. Your basic attack has +1 Knockback. | common | Neck | — | |
| FeatherTake your turn earlier. | uncommon | Trinket | — | |
| Feather DartsUse: A ranged attack that can hit any unit in your line of sight. Can be used 3 times per turn. | rare | Weapon | 99 | |
| Feathered Cap | uncommon | Head | — | |
| Feathered Mask+10% Dodge Chance. | common | Face | — | |
| Feathered Necklace+15% Dodge Chance. | uncommon | Neck | — | |
| Feathered VeilCounterattack melee attackers. | rare | Face | — | |
| Feathered WingUse: A wide wind attack with Knockback 3. | — | Weapon | 20 | |
| Fecal HoodPoisonous 1. | common | Head | — | |
| Fecal HoodPoisonous 1. | common | Head | — | |
| Fecal MaskPoisonous 1. | common | Face | — | |
| Fecal MaskPoisonous 1. | common | Face | — | |
| Fecal NecklacePoisonous 1. | common | Neck | — | |
| Fecal NecklacePoisonous 1. | common | Neck | — | |
| FeebisYour spells cost -2 mana and the first one you cast each turn is double cast. Your basic attack is Poke and your movement range is 1. | — | Face | — | — |
| Feed BagFamiliars you spawn gain +2 max HP. | uncommon | Trinket | — | |
| Fetus in a JarAt the the start of each battle, equip a temporary Bomb if your weapon slot is open. At the end of each turn, if you didn't use your basic attack, equip another Bomb. | rare | Trinket | — | |
| Fighter SealUse: Permanently turn into a Fighter. | rare | Trinket | 1 | |
| Fighter's Helm+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Head | — | |
| Fighter's Scar+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Face | — | |
| Fighter's Shoulder Pad+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Neck | — | |
| Finger BoneUse: A straight ranged attack that inflicts Immobile 3. (Usable once per battle.) | rare | Weapon | — | |
| Fire FlowerUse: Shoot a fireball that inflicts Burn 2 in an area. (Usable once per battle.) | rare | Weapon | — | |
| FireworksUse: Emit 5 Sparkles. If you end your turn with 0 mana, this gains +1 use. | rare | Trinket | 3 | |
| Fish HookIf you would knockback a unit, instead deal extra damage to it equal to the knockback. | uncommon | Trinket | — | |
| Fish NecklacePoisonous 1. Damage you deal inflicts Rot 1. Allied flies have +2 Damage. | rare | Neck | — | |
| Flesh KidYou can't get injuries. When you're downed, revive at the end of the round. Your movement action is Jump. | very rare | Face | — | |
| Flesh ShroudGain +1 each time you heal. When you kill a unit or destroy a corpse, it becomes meat. | rare | Head | — | |
| FlowerSpawn flowers under you when you end your turn. +1 Health Regen. | uncommon | Face | — | |
| Flower HatYour basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Head | — | |
| Flower MaskYour basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Face | — | |
| Flower MixUse: Plant flowers in a large area. (Usable once per battle.) | uncommon | Weapon | — | |
| Flower NecklaceYour basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Neck | — | |
| Fly Carapace+10% Dodge Chance. | — | Neck | — | |
| Fly Hat+10% Dodge Chance. | — | Head | — | |
| Fly LarvaYour basic attack inflicts Rot 1. | uncommon | Trinket | — | |
| Fly Mask+10% Dodge Chance. | — | Face | — | |
| Focus BandYour crits knock units back 10 tiles with Chain Knockback. | uncommon | Head | — | — |
| Forbidden FruitUse: Heal to full, restore all your mana, and gain All Stats Up 2. There will be permanent consequences for eating this fruit... | consumable very rare | Trinket | 1–3 | — |
| Forbidden PillUse: Temporarily upgrade all of your active abilities. There will be permanent consequences for taking this pill. | consumable very rare | Trinket | 1 | — |
| ForkHeal 5 HP when you kill a unit or destroy a corpse. | uncommon | Trinket | — | — |
| Fortune NecklaceSpawn 3-6 coins at the start of each battle. Fragile. | common | Neck | — | — |
| Frank BoltsElectric immunity. Electric damage revives you when downed. | uncommon | Neck | — | |
| Frayed WiresUse: An electric melee attack that can chain through adjacent units. (Usable once per battle.) | uncommon | Weapon | — | — |
| Freezing BabyInflict Freeze 2 on a random enemy at the start of each battle. | rare | Neck | — | |
| Friendly AmoebaBrace 1, +2 Health Regen, Shield 3. Units that contact you get knocked back 1. | rare | Head | — | |
| Friendship BraceletUse: Permanently charm a non-boss enemy. It joins your party. | rare | Trinket | 3 | |
| Frontal Lobe Implant10% chance to teleport to a neighboring tile when targeted by an enemy. | rare | Head | — | |
| Frozen HatYour basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Head | — | |
| Frozen MaskYour basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Face | — | |
| Frozen NecklaceYour basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Neck | — | |
| Frying PanBlock and counter Backstabs. | uncommon | Head | — | |
| FukumenCounter the first 2 attacks you receive each battle. | uncommon | Face | — | |
| Furniture BoxBreaks when is depleted. Becomes a random piece of furniture when you return home. | rare | Trinket | — | — |
| Furry DiceYou can reroll your options when you level up. | uncommon | Neck | — | |
| Gallon of WaterUse: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects. | rare | Trinket | 8 | — |
| Gambit's DiceUse: Throw a projectile that deals 1-6 damage at random. RELOAD: Cast a spell that costs exactly 6 mana. | very rare | Weapon | — | — |
| GarbageUse: A lobbed attack that inflicts Poison 1. | — | Weapon | 1 | |
| Gemstone Bones+1 Kinetic Spikes. When you take damage, gain +1 . When you are downed, emit 6 Sparkles. | very rare | Face | — | |
| Gemstone Crown+1 Kinetic Spikes. | uncommon | Head | — | |
| Gemstone Mask+1 Kinetic Spikes. | uncommon | Face | — | |
| Gemstone Necklace+1 Kinetic Spikes. | uncommon | Neck | — | |
| GeodeUse: A melee attack with a 5% chance to break when used. When it breaks, gain 15-30 coins. | common | Weapon | — | |
| GirderUse: A melee attack with Knockback 10 and Chain Knockback. (Usable once per battle.) Passive: +1 Brace while this weapon is usable. | rare | Weapon | — |
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