Sourcemined
Mewgenics
CharacterVerified on build 25143593

Guillotina 3 Body

It's trying to find it's head...

Overview

Group
Guillotina
Faction
Enemies
Health
400
Movement
2
Tag
Cat
Game ID
Guillotina3Body

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 3

  • Trample
  • Buddy
  • Form Changer

Abilities 9

  • None
  • Move (Default Move)
  • G3Run To Head
  • G3Grab Head
  • G3Toss Head
  • G3Scream Hex
  • G3Shake
  • G3Spawn Mama
  • G3Rage Shake
Raw game dataExactly as defined in data/characters/guillotina.gon
  • graphics{5}
    • movieclipGuillotina3Body
    • nameENEMY_GUILLOTINA_NAME
    • shadow_size2
    • uifloaters_offset2
    • tooltipENEMY_TINA3BODY_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{13}
    • tagcat
    • factionenemies
    • typeboss
    • movement2
    • corpse_health0
    • size2x2
    • move_blockeverything_even_when_dead
    • dispersed_bonus_turns2
    • mana_regen999
    • mana100
    • health400
    • weak_threshold50
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackNone
    • spells[G3RunToHead, G3GrabHead, G3TossHead, G3Scream_Hex, G3Shake, G3SpawnMama, G3RageShake]
  • passives{3}
    • Trample3
    • BuddyGuillotina3Head
    • FormChanger{4}
      • Normal{2}
        • passives{3}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasHolding
            • form_hasnotNormal
          • AbilityHealthThreshold{4}
            • threshold250
            • abilityG3SpawnMama
            • use_aitrue
            • also_use_if_buddy_is_deadtrue
          • AggroTargetIsBuddy1
        • ai{9}
          • brainPatternBrain
          • auto_orientfalse
          • virtual_abilities{1}
            • MoveToHead{3}
              • abilityG3RunToHead
              • move_for_abilityG3GrabHead
              • move_weightsminimum_move
          • bonusturn_pattern{1}
            • do_priority[G3GrabHead, move, *G3GrabHead]
          • pattern{1}
            • do**G3Shake
          • decision_weightsdefault
          • move_weightstowards_aggro
          • reset_pattern_on_formswitchtrue
          • fallback_advances_patterntrue
      • Holding{3}
        • partial_animation_suffixHolding
        • passives{2}
          • AddMovement1
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasHolding
            • form_hasnotNormal
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do*G3Scream_Hex
            • __dupes[1]
              • 0[do, G3TossHead]
          • decision_weightsdefault
          • move_weightsstay_far
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
      • Rage{3}
        • partial_animation_suffixRage
        • passives{2}
          • AddMovement1
          • SpawnThingOnDamage{3}
            • objectMaggot
            • goodfalse
            • spawn_on_death_hitfalse
        • ai{5}
          • brainPatternBrain
          • pattern{2}
            • domove
            • do_all[move, G3RageShake]
          • decision_weightsdefault
          • move_weightsblind_move_far
          • reset_pattern_on_formswitchtrue
      • initial_formNormal
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryguillotina