Sourcemined
Mewgenics
CharacterVerified on build 25143593

Guillotina 2 Body

It may be separated from her head, but they are still working together.

Overview

Group
Guillotina
Faction
Enemies
Health
250
Movement
1
Tag
Cat
Game ID
Guillotina2Body

Base stats

  • Strength8
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed2
  • Charisma5

Passive effects 4

  • Buddy
  • Trample
  • Form Changer
  • Passive When Dead

Abilities 6

  • Tina Body Slam
  • Move (Default Move)
  • Tina Body Slam Max
  • Guillotina2Rage
  • Tina Body Slam Rage
  • Tina Tantrum
Raw game dataExactly as defined in data/characters/guillotina.gon
  • graphics{5}
    • movieclipGuillotina2Body
    • nameENEMY_GUILLOTINA_NAME
    • shadow_size2
    • uifloaters_offset2
    • tooltipENEMY_TINA2BODY_DESC
  • stats{6}
    • strength8
    • dexterity5
    • constitution5
    • intelligence5
    • speed2
    • charisma5
  • properties{13}
    • tagcat
    • factionenemies
    • typeboss
    • initiative-999
    • movement1
    • corpse_healthindestructible
    • size2x2
    • move_blockeverything_even_when_dead
    • mana_regen999
    • mana100
    • health250
    • weak_threshold50
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackTinaBodySlam
    • spells[TinaBodySlamMax, Guillotina2Rage, TinaBodySlamRage, TinaTantrum]
  • passives{4}
    • BuddyGuillotina2Head
    • Trample3
    • FormChanger{3}
      • Normal{1}
        • passives{1}
          • AbilityWhenBuddyDiesGuillotina2Rage
      • Rage{4}
        • partial_animation_suffixRage
        • ai{4}
          • brainPatternBrain
          • pattern{2}
            • doTinaTantrum
            • __dupes[1]
              • 0[do, TinaBodySlamRage]
          • decision_weightscareless
          • move_weightsstay_close_move_far
        • turns{1}
          • dispersed_bonus_turns1
        • passives{1}
          • AddMovement3
      • initial_formNormal
    • PassiveWhenDead{1}
      • AddStatusToTrampleDamage{1}
        • Bruise1
  • ai{4}
    • brainPatternBrain
    • pattern{1}
      • do_priority[*TinaBodySlamMax, *TinaBodySlam, TinaBodySlamMax, TinaBodySlam]
    • decision_weightscareless
    • move_weightsstay_close
  • categoryguillotina