Abandoned One
Its melee attacks inflict random injuries.
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 40
- Movement
- 2
- Game ID
AstroZombie
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 2
- Undead
- Form Changer
Abilities 6
- AZ Break Neck
- Move (Default Move)
- AZ Jump
- AZ Break Leg
- AZ Break Arm
- AZ Lose Head
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{4}
- movieclipAstroZombie
- nameENEMY_ASTROZOMBIE_NAME
- uifloaters_offset1.8
- tooltipENEMY_ASTROZOMBIE_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{6}
- tag[humanoid, zombie]
- factionenemies
- typeboss
- movement2
- health40
- disperse_main_turnstrue
abilities{3}
- moveDefaultMove
- attackAZ_BreakNeck
- spells[AZ_Jump, AZ_BreakLeg, AZ_BreakArm, AZ_LoseHead]
passives{2}
- Undead1
FormChanger{2}
Default{1}
passives{1}
DeathRattleRevive{2}
- abilityAZ_LoseHead
- even_if_stunnedtrue
Headless{3}
- animation_suffixHeadless
passives{1}
- AddMovement1
ai{4}
- brainPatternBrain
pattern{1}
- doattack
- decision_weightsdefault
- move_weightsstay_close_always_move
ai{5}
- brainPatternBrain
pattern{1}
- do_random[AZ_BreakNeck, AZ_BreakLeg, AZ_BreakArm]
fallback{1}
- doAZ_Jump
- decision_weightsdefault
- move_weightsstay_close_always_move
- categoryminibosses