Sourcemined
Mewgenics
CharacterVerified on build 25143593

Guillotina 2 Head

It may be separated from her body, but they are still working together.

Overview

Group
Guillotina
Faction
Enemies
Health
250
Tag
Cat
Game ID
Guillotina2Head

Base stats

  • Strength4
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed8
  • Charisma5

Passive effects 2

  • Buddy
  • Form Changer

Abilities 7

  • Tina Head Gut Spear
  • Move (Default Move)
  • Yeet Towards Buddy
  • Magnetize
  • Guillotina2Rage
  • Guillotina Toss Collide
  • Tina2Call
Raw game dataExactly as defined in data/characters/guillotina.gon
  • graphics{4}
    • movieclipGuillotina2Head
    • nameENEMY_GUILLOTINA_NAME
    • move_speed_sync_frames29
    • tooltipENEMY_TINA2HEAD_DESC
  • stats{6}
    • strength4
    • dexterity5
    • constitution5
    • intelligence5
    • speed8
    • charisma5
  • properties{12}
    • tagcat
    • factionenemies
    • typeboss
    • dispersed_bonus_turns2
    • dispersed_bonus_turns_before_catstrue
    • initiative999
    • corpse_healthindestructible
    • mana_regen999
    • mana100
    • health250
    • weak_threshold50
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackTinaHeadGutSpear
    • spells[YeetTowardsBuddy, Magnetize, Guillotina2Rage, GuillotinaTossCollide, Tina2Call]
  • passives{2}
    • BuddyGuillotina2Body
    • FormChanger{3}
      • Normal{1}
        • passives{1}
          • AbilityWhenBuddyDiesGuillotina2Rage
      • Rage{3}
        • partial_animation_suffixRage
        • ai{7}
          • brainPatternBrain
          • pattern{1}
            • do_random[Magnetize, attack, GuillotinaTossCollide, YeetTowardsBuddy, Tina2Call, Tina2Call]
          • fallback{1}
            • do_best[Magnetize, attack, GuillotinaTossCollide, YeetTowardsBuddy, Tina2Call]
          • decision_weightsdefault
          • move_weightskeep_distance_always_move
          • fallback_advances_patterntrue
          • stun_advances_patterntrue
        • turns{1}
          • dispersed_bonus_turns3
      • initial_formNormal
  • ai{7}
    • brainPatternBrain
    • pattern{2}
      • doMagnetize
      • __dupes[2]
        • 0[do, attack]
        • 1[do, YeetTowardsBuddy]
    • fallback{1}
      • do_priority[attack, Magnetize, YeetTowardsBuddy]
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
    • fallback_advances_patterntrue
    • stun_advances_patterntrue
  • categoryguillotina