Guillotina 2 Head
It may be separated from her body, but they are still working together.
Overview
- Group
- Guillotina
- Faction
- Enemies
- Health
- 250
- Tag
- Cat
- Game ID
Guillotina2Head
Base stats
- Strength4
- Dexterity5
- Constitution5
- Intelligence5
- Speed8
- Charisma5
Passive effects 2
- Buddy
- Form Changer
Abilities 7
- Tina Head Gut Spear
- Move (Default Move)
- Yeet Towards Buddy
- Magnetize
- Guillotina2Rage
- Guillotina Toss Collide
- Tina2Call
Raw game dataExactly as defined in data/characters/guillotina.gon
graphics{4}
- movieclipGuillotina2Head
- nameENEMY_GUILLOTINA_NAME
- move_speed_sync_frames29
- tooltipENEMY_TINA2HEAD_DESC
stats{6}
- strength4
- dexterity5
- constitution5
- intelligence5
- speed8
- charisma5
properties{12}
- tagcat
- factionenemies
- typeboss
- dispersed_bonus_turns2
- dispersed_bonus_turns_before_catstrue
- initiative999
- corpse_healthindestructible
- mana_regen999
- mana100
- health250
- weak_threshold50
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackTinaHeadGutSpear
- spells[YeetTowardsBuddy, Magnetize, Guillotina2Rage, GuillotinaTossCollide, Tina2Call]
passives{2}
- BuddyGuillotina2Body
FormChanger{3}
Normal{1}
passives{1}
- AbilityWhenBuddyDiesGuillotina2Rage
Rage{3}
- partial_animation_suffixRage
ai{7}
- brainPatternBrain
pattern{1}
- do_random[Magnetize, attack, GuillotinaTossCollide, YeetTowardsBuddy, Tina2Call, Tina2Call]
fallback{1}
- do_best[Magnetize, attack, GuillotinaTossCollide, YeetTowardsBuddy, Tina2Call]
- decision_weightsdefault
- move_weightskeep_distance_always_move
- fallback_advances_patterntrue
- stun_advances_patterntrue
turns{1}
- dispersed_bonus_turns3
- initial_formNormal
ai{7}
- brainPatternBrain
pattern{2}
- doMagnetize
__dupes[2]
- 0[do, attack]
- 1[do, YeetTowardsBuddy]
fallback{1}
- do_priority[attack, Magnetize, YeetTowardsBuddy]
- decision_weightsdefault
- move_weightskeep_distance_always_move
- fallback_advances_patterntrue
- stun_advances_patterntrue
- categoryguillotina