Guillotina 1
She lusts with a never ending hunger!
Overview
- Group
- Guillotina
- Faction
- Enemies
- Health
- 400
- Movement
- 3
- Tag
- Cat
- Game ID
Guillotina1
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed4
- Charisma5
Passive effects 3
- Trample
- Guillotina Death Head
- Form Changer
Abilities 12
- Tina Basic Big Melee
- Move (Default Move)
- Tina Basic Jump
- Tina Jump Attack
- Tina Suck
- Tina Spit
- Tina Throw
- Guillotina1Rage
- Belly Pound
- Digest
- Tina Suck2
- Tina Spit2
Raw game dataExactly as defined in data/characters/guillotina.gon
graphics{5}
- movieclipGuillotina1
- nameENEMY_GUILLOTINA_NAME
- shadow_size2
- uifloaters_offset2
- tooltipENEMY_TINA1_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed4
- charisma5
properties{12}
- tagcat
- factionenemies
- typeboss
- movement3
- corpse_healthindestructible
- size2x2
- move_blockeverything_even_when_dead
- dispersed_bonus_turns2
- mana_regen999
- mana100
- health400
- weak_threshold50
abilities{3}
- moveDefaultMove
- attackTinaBasicBigMelee
- spells[TinaBasicJump, TinaJumpAttack, TinaSuck, TinaSpit, TinaThrow, Guillotina1Rage, BellyPound, Digest, TinaSuck2, TinaSpit2]
passives{3}
- Trample3
- GuillotinaDeathHead1
FormChanger{5}
Normal{3}
- attackTinaBasicBigMeleeA
passives{2}
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasMouthFull
- form_hasnotNormal
AbilityHealthThreshold{2}
- threshold200
- abilityGuillotina1Rage
ai{6}
- brainPatternBrain
pattern{2}
- do_priority[*Guillotina1Rage, TinaJumpAttack, *TinaThrow, TinaThrow, move]
__dupes[2]
0[2]
- 0do_priority
- 1[*Guillotina1Rage, *TinaThrow, TinaThrow, TinaJumpAttack, move]
1[2]
- 0do_priority
- 1[*Guillotina1Rage, *TinaSuck]
- decision_weightsdefault
- move_weightsstay_close
- reset_pattern_on_formswitchtrue
- fallback_advances_patterntrue
MouthFull{3}
- partial_animation_suffixMouthFull
passives{2}
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasMouthFull
- form_hasnotNormal
ChanceToSpitOnDamage{2}
- chance_per_damage2%
- abilityTinaSpit
ai{6}
- brainPatternBrain
pattern{1}
- do*TinaSpit
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
Rage{3}
- partial_animation_suffixRage
passives{2}
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasBellyFull
- form_hasnotRage
- AddMovement1
ai{5}
- brainPatternBrain
pattern{2}
- do_priority[TinaJumpAttack, *attack, attack, move]
__dupes[2]
0[2]
- 0do_priority
- 1[*attack, attack, TinaJumpAttack, move]
1[2]
- 0do_priority
- 1[*TinaSuck2, TinaSuck2, *attack, attack]
- decision_weightsdefault
- move_weightsstay_close
- reset_pattern_on_formswitchtrue
BellyFull{3}
- partial_animation_suffixBelly
passives{4}
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasBellyFull
- form_hasnotRage
ChanceToSpitOnDamage{2}
- chance_per_damage2%
- abilityTinaSpit2
- DigestDeadBodiesDigest
- AddMovement1
ai{6}
- brainPatternBrain
pattern{3}
- do_priority[*attack, attack, BellyPound]
- do*BellyPound
__dupes[2]
0[2]
- 0do_priority
- 1[*attack, attack, BellyPound]
- 1[do, *Digest]
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
- initial_formNormal
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryguillotina