Trip
Immobilize an adjacent unit.
This only has a 25% chance to work on boss units and large enemies.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies. | Immobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies. |
| Damage instance › Type | melee | ranged |
| Graphics › Animation | trip | — |
| Target › Range max | — | 4 |
| Target › Range min | — | 1 |
| Template | melee_attack | lobbed_attack |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 4
- Damage
- 0
- Type
- Melee attack
- Game ID
Trip
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templatemelee_attack
meta{4}
- nameABILITY_TRIP_NAME
- descABILITY_TRIP_DESC
- classColorless
- type_icondebuff
graphics{1}
- animationtrip
cost{2}
- infcantriptrue
- mana4
damage_instance{3}
- damage0
- typemelee
effects{2}
Conditional_BossOrBig{1}
- Immobile[1, 0.25]
Conditional_NotBossOrBig{1}
- Immobile1
- categorycolorless
- upgradedToTrip2