Sourcemined
Slay the Spire 2
Verified on build 23811903577 entries

Cards · page 2

Every card with its character, rarity, cost and upgrade, and the exact chance a reward offers it.

577 entries
ColossusGain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.IroncladuncommonSkill1
CometDeal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.RegentrareAttack0
CompactGain 6 Block. Transform all Status cards in your Hand into Fuel.DefectuncommonSkill1
Compile DriverDeal 7 damage. Draw 1 card for each unique Orb you have.DefectcommonAttack1
ConflagrationDeal 2 damage to ALL enemies 4 times.IroncladrareAttack1
ConquerorForge 3. Sovereign Blade deals double damage to the enemy this turn.RegentuncommonSkill1
Consuming ShadowChannel 2 Dark. At the end of your turn, Evoke your leftmost Orb.DefectrarePower2
ConvergenceNext turn, gain 1 Energy and 1 Stars. Retain your Hand this turn.RegentuncommonSkill1
CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.DefectrarePower1
CoolheadedChannel 1 Frost. Draw 1 card.DefectcommonSkill1
CoordinateGive another player 5 Strength this turn.ColorlessuncommonSkill1
Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.SilentrareSkill1
CorruptionSkills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.IroncladancientPower3
Cosmic IndifferenceGain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.RegentcommonSkill1
CountdownAt the start of your turn, apply 6 Doom to a random enemy.NecrobinderuncommonPower1
Crash LandingDeal 21 damage to ALL enemies. Fill your Hand with Debris.RegentrareAttack1
Creative AIAt the start of your turn, add a random Power into your Hand.DefectrarePower3
Crescent SpearDeal X damage. Deals 2 additional damage for ALL your cards that have a X cost.RegentcommonAttack1
Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.IroncladrarePower1
CrueltyVulnerable enemies take an additional 25% damage.IroncladrarePower1
Crush UnderDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.RegentcommonAttack1
Curse of the BellCursecurseCurseX
Dagger SprayDeal 4 damage to ALL enemies twice.SilentcommonAttack1
Dagger ThrowDeal 9 damage. Draw 1 card. Discard 1 card.SilentcommonAttack1
Danse MacabreWhenever you play a card that costs 2 Energy or more, gain 4 Block.NecrobinderuncommonPower1
Dark EmbraceWhenever a card is Exhausted, draw 1 card.IroncladrarePower2
Dark ShacklesEnemy loses 9 Strength this turn.ColorlessuncommonSkill0
DarknessChannel 1 Dark. Trigger the passive ability of all Dark Orbs.DefectuncommonSkill1
DashGain 10 Block. Deal 10 damage.SilentuncommonAttack2
DazedStatusstatusStatusX
Deadly PoisonApply 5 Poison.SilentcommonSkill1
Death MarchDeal X damage. Deals 4 additional damage for each card drawn during your turn.NecrobinderuncommonAttack1
Death's DoorGain 6 Block. If you applied Doom this turn, gain Block 2 additional times.NecrobinderuncommonSkill1
DeathbringerApply 21 Doom and 1 Weak to ALL enemies.NecrobinderuncommonSkill2
DebilitateDeal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.NecrobinderuncommonAttack1
DebrisStatusstatusStatus1
DebtAt the end of your turn, if this is in your Hand, lose 10 Gold.CursecurseCurseX
DecayAt the end of your turn, if this is in your Hand, take 2 damage.CursecurseCurseX
Decisions, DecisionsDraw 3 cards. Choose a Skill in your Hand and play it 3 times.RegentrareSkill0
DefendGain 5 Block.DefectbasicSkill1
DefendGain 5 Block.IroncladbasicSkill1
DefendGain 5 Block.NecrobinderbasicSkill1
DefendGain 5 Block.RegentbasicSkill1
DefendGain 5 Block.SilentbasicSkill1
DefileDeal 13 damage.NecrobindercommonAttack1
DeflectGain 4 Block.SilentcommonSkill0
DefragmentGain 1 Focus.DefectrarePower1
DefyGain 6 Block. Apply 1 Weak.NecrobindercommonSkill1
DelayGain 11 Block. Next turn, gain 1 Energy.NecrobinderuncommonSkill2
DemesneAt the start of your turn, gain 1 Energy and draw 1 additional card.NecrobinderrarePower3
Demon FormAt the start of your turn, gain 2 Strength.IroncladrarePower3
Demonic ShieldLose 1 HP. Give another player Block equal to your Block.IroncladuncommonSkill0
DevastateDeal 30 damage.RegentuncommonAttack1
Devour LifeWhenever you play a Soul, Summon 1.NecrobinderrarePower1
DirgeSummon 3 X times. Add X Souls into your Draw Pile.NecrobinderuncommonSkill0
DiscoveryChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.ColorlessuncommonSkill1
DisintegrationAt the end of your turn, take 6 damage.TokenstatusStatusX
DismantleDeal 8 damage. If the enemy is Vulnerable, hits twice.IroncladuncommonAttack1
DistractionAdd a random Skill into your Hand. It's free to play this turn.EventeventSkill1
Dodge and RollGain 4 Block. Next turn, gain 4 Block.SilentcommonSkill1
DominateApply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.IroncladuncommonSkill1
Double EnergyDouble your Energy.DefectuncommonSkill1
DoubtAt the end of your turn, if this is in your Hand, gain 1 Weak.CursecurseCurseX
Drain PowerDeal 10 damage. Upgrade 2 random cards in your Discard Pile.NecrobindercommonAttack1
Dramatic EntranceDeal 11 damage to ALL enemies.ColorlessuncommonAttack0
DredgePut 3 cards from your Discard Pile into your Hand.NecrobinderuncommonSkill1
Drum of BattleDraw 2 cards. When this card is Exhausted, gain 2 Energy.IroncladuncommonSkill1
Dual WieldChoose an Attack or Power card. Add a copy of that card into your Hand.EventeventSkill1
DualcastEvoke your rightmost Orb twice.DefectbasicSkill1
Dying StarDeal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.RegentrareAttack1
Echo FormThe first card you play each turn is played an extra time.DefectrarePower3
Echoing SlashDeal 10 damage to ALL enemies. Repeat this effect for each enemy killed.SilentrareAttack1
EidolonExhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.NecrobinderrareSkill2
End of DaysApply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.NecrobinderrareSkill3
Energy SurgeALL players gain 2 Energy.DefectuncommonSkill1
Enfeebling TouchEnemy loses 8 Strength this turn.NecrobinderuncommonSkill1
EnlightenmentReduce the cost of ALL cards in your Hand to 1 this turn.EventeventSkill0
EnthralledIf this is in your Hand, it must be played before other cards.CursecurseCurse2
EntrenchDouble your Block.EventeventSkill2
EntropyAt the start of your turn, Transform 1 card in your Hand.ColorlessrarePower1
EnvenomWhenever an Attack deals unblocked damage, apply 1 Poison.SilentrarePower2
EquilibriumGain 13 Block. Retain your Hand this turn.ColorlessuncommonSkill2
EradicateDeal 11 damage X times.NecrobinderrareAttack0
Escape PlanDraw 1 card. If you draw a Skill, gain 3 Block.SilentuncommonSkill0
Eternal ArmorGain 9 Plating.ColorlessrarePower3
Evil EyeGain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.IroncladuncommonSkill1
Expect a FightGain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.IroncladuncommonSkill2
ExpertiseDraw cards until you have 6 in your Hand.SilentuncommonSkill1
ExposeRemove all Artifact and Block from the enemy. Apply 2 Vulnerable.SilentuncommonSkill0
ExterminateDeal 3 damage to ALL enemies 4 times.EventeventAttack1
Falling StarDeal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.RegentbasicAttack0
Fan of KnivesShivs now hit ALL enemies. Add 4 Shivs into your Hand.SilentrarePower2
FastenGain an additional 4 Block from Defend cards.ColorlessuncommonPower1
FearDeal 7 damage. Apply 1 Vulnerable.NecrobindercommonAttack1
FeedDeal 10 damage. If Fatal, raise your Max HP by 3.IroncladrareAttack1
Feeding FrenzyGain 5 Strength this turn.EventeventSkill0
Feel No PainWhenever a card is Exhausted, gain 3 Block.IroncladuncommonPower1
FeralThe first time you play a 01 Energy Attack each turn, return it to your Hand.DefectuncommonPower2
FetchOsty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.NecrobinderuncommonAttack0
Fiend FireExhaust your Hand. Deal 7 damage for each card Exhausted.IroncladrareAttack2

Download this list

Every row, for spreadsheets and your own tools. Free, no account.