Skip to contentCharacterVerified on build 25143593 Throbbing King Simon Flopper
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 250
- Movement
- 5
- Tag
- Blob
- Game ID
SimonFlopper
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{3}
- movieclipSimonFlop
- nameENEMY_THROBBINGKING_NAME
- shadow_size2
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tagblob
- factionenemies
- typeboss
- movement5
- mana_regen999
- mana100
- dispersed_bonus_turns3
- health250
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackBasicBigMelee
- spells[SimonFlopper_WiggleFake, SimonFlopper_WiggleChance, SimonFlopper_WiggleGuaranteed, SimonFlopper_Tentacle, SimonFlopper_SpawnMinion]
passives{2}
FormChanger{4}
Flop{4}
- animation_suffixDown
ai{6}
- brainPatternBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- auto_orientfalse
- reset_pattern_on_formswitchtrue
pattern{2}
- do**SimonFlopper_WiggleFake
__dupes[3]
- 0[do, **SimonFlopper_WiggleFake]
- 1[do, **SimonFlopper_WiggleFake]
- 2[do, **SimonFlopper_WiggleGuaranteed]
passives{1}
- _commentinitial flopped down state, the state you start in when the king goes to his second form. takex exactly 4 wiggles to get up
Flop2{4}
- animation_suffixDown
ai{6}
- brainPatternBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- auto_orientfalse
- reset_pattern_on_formswitchtrue
pattern{2}
- do**SimonFlopper_WiggleFake
__dupes[5]
- 0[do, **SimonFlopper_WiggleChance]
- 1[do, **SimonFlopper_WiggleChance]
- 2[do, **SimonFlopper_WiggleChance]
- 3[do, **SimonFlopper_WiggleChance]
- 4[do, **SimonFlopper_WiggleGuaranteed]
passives{1}
- _commentsubsequent flopped down state, when hit he has a chance to go into this state, takes 2 to 6 wiggles to get up
Normal{3}
- animation_suffixUp
ai{6}
- brainPatternBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- auto_orientfalse
pattern{2}
- doSimonFlopper_Tentacle
- move_then_doSimonFlopper_SpawnMinion
fallback{1}
passives{1}
ChanceToFormChangeOnAbilityDamage{2}
- initial_formFlop
- Trample3
ai{4}
- brainGenericBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- auto_orientfalse
- categorybosses