Sourcemined
Mewgenics
CharacterVerified on build 25143593

Dreadnoughtus Head

Now's your opportunity! Get him before he gets back up!

Overview

Group
Bosses
Faction
Enemies
Health
600
Movement
0
Game ID
MegaDinoHead

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 5

  • Trample
  • Start Off Map
  • Boss Rewards
  • Form Changer
  • Mega Dino Drop Controller

Abilities 5

  • None
  • None
  • MD Head Leave
  • MD Head Drop
  • MD Poop
Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{8}
    • movieclipMegaDinoHead
    • nameENEMY_DREADNOUGHTUSHEAD_NAME
    • uifloaters_offset2
    • water_masksquare
    • shadow_size3
    • art_flip-1
    • always_huge_masktrue
    • tooltipENEMY_DREADNOUGHTUSHEAD_DESC
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{13}
    • tag[dinosaur]
    • hidden_tagmegadino
    • factionenemies
    • typeboss
    • health600
    • size3x3
    • movement0
    • move_blockeverything_even_when_dead
    • knockback_immunetrue
    • initiative-100
    • corpse_healthindestructible
    • lock_orientation[-1, 0]
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveNone
    • attackNone
    • spells[MD_HeadLeave, MD_HeadDrop, MD_Poop]
  • passives{5}
    • Trample3
    • StartOffMap1
    • BossRewards{2}
      • commonMegaPoop
      • rareGreenWhistle
    • FormChanger{3}
      • Default{2}
        • passives{1}
          • StunImmunity{1}
            • cleanse_on_applyfalse
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • doMD_HeadLeave
          • decision_weightsdefault
          • move_weightsstay_close
      • OffMap{1}
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • doMD_Poop
          • decision_weightsdefault
          • move_weightsstay_close
      • initial_formOffMap
    • MegaDinoDropController{4}
      • leg_leaveMD_LegLeave
      • leg_returnMD_LegReturn
      • head_dropMD_HeadDrop
      • stable_legs3
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categorybosses