Bumblefoot
Its leap attack will turn it upside down.
When upside down it performs an area attack.
Will eat any bodies in play, and living things if there are no bodies left.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 150
- Movement
- 5
- Tag
- Rat
- Game ID
Bumblefoot
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 2
- Form Changer
- Trample
Abilities 8
- None
- None
- Bumblefoot Leap
- Bumblefoot Eat Corpse
- Bumblefoot Attempt Eat Cat
- Bumblefoot Eat Cat
- Bumblefoot Bone Shot
- Bumble Butt
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{8}
- movieclipBumblefoot
- nameENEMY_BUMBLEFOOT_NAME
- shadow_size2
- uifloaters_offset2
- no_horizontal_fliptrue
- projectile_spawn_offset[0, 1.5]
- water_maskmedium
- tooltipENEMY_BUMBLEFOOT_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{12}
- tagrat
- factionenemies
- typeboss
- movement5
- mana_regen999
- mana100
- health150
- dispersed_bonus_turns2
- size2x2
- move_blockeverything_even_when_dead
- knockback_immunetrue
- elements[Earth]
abilities{3}
- moveNone
- attackNone
- spells[BumblefootLeap, BumblefootEatCorpse, BumblefootAttemptEatCat, BumblefootEatCat, BumblefootBoneShot, BumbleButt]
passives{2}
FormChanger{3}
Up{3}
- animation_suffixUp
ai{6}
- brainPatternBrain
- decision_weightscareless
- move_weightsstay_close
- auto_orientfalse
- reset_pattern_on_formswitchtrue
pattern{1}
- doBumblefootLeap
passives{1}
- BackstabImmunity1
Down{3}
- animation_suffixDown
ai{6}
- brainPatternBrain
- decision_weightsdefault
- move_weightsrandom
- auto_orientfalse
- reset_pattern_on_formswitchtrue
pattern{2}
- doBumblefootBoneShot
- do_priority[BumblefootEatCorpse, BumblefootEatCat, BumblefootBoneShot]
passives{2}
- BackstabAllDirections1
- ImmediateAbilityReactionBumbleButt
- initial_formUp
- Trample3
ai{4}
- brainGenericBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- auto_orientfalse
- categorybosses