Sourcemined
Mewgenics
CharacterVerified on build 25143593

Throbbing King Simon

Overview

Group
Bosses
Faction
Enemies
Health
250
Movement
3
Tag
Blob
Game ID
Simon

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 3

  • Bonus Turn Pattern
  • Trample
  • Transform On Death

Abilities 8

Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{4}
    • movieclipSimon
    • nameENEMY_THROBBINGKING_NAME
    • shadow_size2
    • uifloaters_offset2
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{9}
    • tagblob
    • factionenemies
    • typeboss
    • movement3
    • mana_regen999
    • mana100
    • health250
    • size2x2
    • move_blockeverything_even_when_dead
  • abilities{3}
    • moveDefaultMove
    • attackBasicBigMelee
    • spells[SimonSays_Scatter, SimonSays_ComeHere, SimonSays_GoAway, Simon_Tentacle, Simon_Trash, Simon_Shot]
  • passives{3}
    • BonusTurnPattern[2]
      • 0{2}
        • dispersed_bonus_turns2
        • round_end_bonus_turns1
      • 1{2}
        • round_end_bonus_turns1
        • takes_main_turnfalse
    • Trample3
    • TransformOnDeathSimonFlopper
  • ai{8}
    • brainPatternBrain
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
    • stun_advances_patterntrue
    • auto_orientfalse
    • mainturn_pattern{1}
      • do_priority[attack, Simon_Shot]
    • dispersed_bonusturn_pattern{2}
      • doSimon_Trash
      • __dupes[1]
        • 0[do, Simon_Tentacle]
    • round_end_bonusturn_pattern{2}
      • do_random[SimonSays_Scatter, SimonSays_ComeHere, SimonSays_GoAway]
      • do_nothing[]
  • categorybosses