Moon Hand
Will grab units that end movement directly in front of it.
Attack it to turn it away from you.
Attacking it from behind will force it to dash attack or drop what its holding.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 100
- Movement
- 3
- Game ID
MoonHand
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 7
- Face Away Last Damage
- Wide Backstab
- Limit Damage
- Limit Heal
- Strip Statuses
- Form Change While Has Status
- Form Changer
Abilities 9
- Moon Hand Slap
- Move (Default Move)
- Moon Hand Grab
- Moon Hand Dash
- Moon Hand Throw
- Moon Hand Drop Deathrattle
- Moon Hand Drop
- Moon Hand Mega Squeeze
- Moon Hand Punch Head
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{4}
- movieclipMoonHand
- nameENEMY_MOONHAND_NAME
- uifloaters_offset2
- tooltipENEMY_MOONHAND_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{9}
- tag[alien, rock]
- hidden_tag[moonhand, moonboss]
- factionenemies
- typeboss
- movement3
- health100
- flyingtrue
- disperse_main_turnstrue
- kill_requiredfalse
abilities{3}
- moveDefaultMove
- attackMoonHandSlap
- spells[MoonHandGrab, MoonHandDash, MoonHandThrow, MoonHandDrop_Deathrattle, MoonHandDrop, MoonHandMegaSqueeze, MoonHandPunchHead]
passives{7}
FaceAwayLastDamage{3}
- use_turn_animationstrue
- override_hit_animationtrue
- ability_damage_onlytrue
- WideBackstab1
- LimitDamage1
- LimitHeal0
- StripStatuses1
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasHasCat
- form_hasnotDefault
FormChanger{2}
Default{2}
passives{2}
AbilityReaction{6}
- abilityMoonHandDash
- backstabs_onlytrue
- ability_damage_onlytrue
- match_knockback_directiontrue
- cancel_knockbacktrue
- even_on_0_damage_if_knockbacktrue
MovementReaction{4}
- abilityMoonHandGrab
- on_self_move_tootrue
- forward_onlytrue
- self_move_exclude_self_abilitiestrue
ai{4}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
pattern{1}
- doattack
HasCat{5}
- animation_suffixGrabbing
- attackMoonHandSqueeze
- moveNone
passives{2}
ChanceToSpitOnDamage{4}
- backstabs_onlytrue
- flat_chance100%
- abilityMoonHandDrop
- even_on_0_damage_if_knockbacktrue
DeathRattle{3}
- abilityMoonHandDrop_Deathrattle
- pop_corpsefalse
- is_dying_animationtrue
ai{4}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
pattern{1}
- doattack
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categorybosses