Sourcemined
Mewgenics
CharacterVerified on build 25143593

Johnny

Calls in Cultists for help.
Can only use his psychic spells while being washed.

Overview

Group
Bosses
Faction
Enemies
Health
250
Movement
2
Tag
Humanoid
Game ID
Johnny

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 4

  • Trample
  • Boss Rewards
  • Form Changer
  • Johnny Needs Washing

Abilities 9

  • None
  • None
  • Johnny Cry One
  • Johnny Cry Two
  • Johnny Push
  • Johnny Pull
  • Johnny Mind Control
  • Johnny Blast
  • Johnny Mega Blast
Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{4}
    • movieclipJohnny
    • nameENEMY_JOHNNY_NAME
    • uifloaters_offset2
    • tooltipENEMY_JOHNNY_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{12}
    • taghumanoid
    • factionenemies
    • typeboss
    • movement2
    • dispersed_bonus_turns2
    • knockback_immunetrue
    • health250
    • size2x2
    • lock_orientation[0, -1]
    • move_blockeverything_even_when_dead
    • boss_minions_runawayfalse
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveNone
    • attackNone
    • spells[JohnnyCryOne, JohnnyCryTwo, JohnnyPush, JohnnyPull, JohnnyMindControl, JohnnyBlast, JohnnyMegaBlast]
  • passives{4}
    • Trample3
    • BossRewards{2}
      • commonJohnnysUndies
      • rareJohnnysStool
    • FormChanger{3}
      • Unwashed{2}
        • partial_animation_suffixUnwashed
        • ai{7}
          • brainPatternBrain
          • pattern{2}
            • doJohnnyCryOne
            • __dupes[3]
              • 0[do, JohnnyCryOne]
              • 1[do, JohnnyCryOne]
              • 2[do, JohnnyCryTwo]
          • clamp_patterntrue
          • decision_weightsalways_cast
          • move_weightsstay_close
          • reset_pattern_on_formswitchtrue
          • end_turn_on_formswitchfalse
      • Washed{2}
        • ai{8}
          • brainPatternBrain
          • attackJohnnyBlast
          • pattern{3}
            • do_best[JohnnyPush, JohnnyPull]
            • doJohnnyMindControl
            • __dupes[2]
              • 0[do, JohnnyBlast]
              • 1[do, JohnnyMegaBlast]
          • fallback{1}
            • doJohnnyBlast
          • decision_weightscareless
          • move_weightsstay_close
          • reset_pattern_on_formswitchfalse
          • end_turn_on_formswitchfalse
        • passives{1}
          • InnateElementWater
      • initial_formUnwashed
    • JohnnyNeedsWashing{2}
      • form_washedWashed
      • form_unwashedUnwashed
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categorybosses