Johnny
Calls in Cultists for help.
Can only use his psychic spells while being washed.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 250
- Movement
- 2
- Tag
- Humanoid
- Game ID
Johnny
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 4
- Trample
- Boss Rewards
- Form Changer
- Johnny Needs Washing
Abilities 9
- None
- None
- Johnny Cry One
- Johnny Cry Two
- Johnny Push
- Johnny Pull
- Johnny Mind Control
- Johnny Blast
- Johnny Mega Blast
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{4}
- movieclipJohnny
- nameENEMY_JOHNNY_NAME
- uifloaters_offset2
- tooltipENEMY_JOHNNY_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{12}
- taghumanoid
- factionenemies
- typeboss
- movement2
- dispersed_bonus_turns2
- knockback_immunetrue
- health250
- size2x2
- lock_orientation[0, -1]
- move_blockeverything_even_when_dead
- boss_minions_runawayfalse
- banned_elite_buffs[Twin]
abilities{3}
- moveNone
- attackNone
- spells[JohnnyCryOne, JohnnyCryTwo, JohnnyPush, JohnnyPull, JohnnyMindControl, JohnnyBlast, JohnnyMegaBlast]
passives{4}
- Trample3
BossRewards{2}
- commonJohnnysUndies
- rareJohnnysStool
FormChanger{3}
Unwashed{2}
- partial_animation_suffixUnwashed
ai{7}
- brainPatternBrain
pattern{2}
- doJohnnyCryOne
__dupes[3]
- 0[do, JohnnyCryOne]
- 1[do, JohnnyCryOne]
- 2[do, JohnnyCryTwo]
- clamp_patterntrue
- decision_weightsalways_cast
- move_weightsstay_close
- reset_pattern_on_formswitchtrue
- end_turn_on_formswitchfalse
Washed{2}
ai{8}
- brainPatternBrain
- attackJohnnyBlast
pattern{3}
- do_best[JohnnyPush, JohnnyPull]
- doJohnnyMindControl
__dupes[2]
- 0[do, JohnnyBlast]
- 1[do, JohnnyMegaBlast]
fallback{1}
- doJohnnyBlast
- decision_weightscareless
- move_weightsstay_close
- reset_pattern_on_formswitchfalse
- end_turn_on_formswitchfalse
passives{1}
- InnateElementWater
- initial_formUnwashed
JohnnyNeedsWashing{2}
- form_washedWashed
- form_unwashedUnwashed
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categorybosses