Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Iron Mace

Overview

Quality
uncommon
Item level
20
Category
Weapons
Durability
250
Kind
Item
Game ID
Weapon_Mace_Iron

Damage per attack

AttackPhysical
Swing Left29
Swing Right29
Swing Up Left29
Swing Left Charged41
Swing Right Charged41
Swing Up Left Charged41
Groundslam93

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3.5 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 24

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier32.4%0.02
Zone4 Undead Tier12.4%0.02
Zone4 Encounters Tier12.4%0.02
Zone3 Trork Tier32.4%0.02
Zone3 Outlander Tier32.4%0.02
Zone3 Undead Tier32.4%0.02
Zone3 Encounters Tier32.4%0.02
Zone3 Encounters Tier42.2%0.02
Zone4 Undead Tier22.2%0.02
Zone4 Encounters Tier22.2%0.02
Zone3 Kweebec Tier20.67%0.01
Zone3 Outlander Tier20.67%0.01
Zone3 Undead Tier20.67%0.01
Zone3 Encounters Tier20.67%0.01
Zone2 Encounters Tier40.67%0.01
Zone3 Trork Tier20.67%0.01
Zone3 Kweebec Tier10.47%0
Zone3 Outlander Tier10.47%0
Zone3 Undead Tier10.47%0
Zone3 Encounters Tier10.47%0
Portals Oasis0.47%0
Zone2 Undead Tier30.47%0
Zone2 Encounters Tier30.47%0
Zone3 Trork Tier10.47%0

Every mace by tier

ItemLevelStrongest hitWeakest hit
Crude Mace85919
Copper Mace107423
Scrap Mace158326
Iron Mace209329
Stone Trork Mace2510433
Thorium Mace3011636
Cobalt Mace3511636
Adamantite Mace4014645
Mithril Mace5018356
Onyxium Mace5018356

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Mace/Weapon_Mace_Iron.json and its parents
  • qualityUncommon
  • level20
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability250
  • iconIcons/ItemsGenerated/Weapon_Mace_Iron.png
  • damage{7}
    • Swing_Left{1}
      • Physical29
    • Swing_Right{1}
      • Physical29
    • Swing_Up_Left{1}
      • Physical29
    • Swing_Left_Charged{1}
      • Physical41
    • Swing_Right_Charged{1}
      • Physical41
    • Swing_Up_Left_Charged{1}
      • Physical41
    • Groundslam{1}
      • Physical93
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Iron
        • qty10
      • 1{2}
        • idIngredient_Leather_Light
        • qty4
      • 2{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
    • outputs[1]
      • 0{2}
        • idWeapon_Mace_Iron
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Mace]
    • time3.5
  • hasIcontrue