Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Light Leather

Processed from the hides of common prey found throughout the wilds.

Overview

Quality
common
Item level
10
Category
Ingredients
Kind
Item
Game ID
Ingredient_Leather_Light

How to get it

Craft

TanneryProcessing20 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 21

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Encounters Tier425.7%0.86
Zone3 Kweebec Tier325%0.56
Zone3 Trork Tier325%0.56
Zone3 Outlander Tier325%0.56
Zone3 Undead Tier325%0.56
Zone3 Encounters Tier325%0.56
Portals Oasis15.2%0.56
Zone1 Kweebec Tier315%0.32
Zone1 Trork Tier315%0.32
Zone1 Undead Tier315%0.32
Zone4 Undead Tier315%0.32
Zone1 Encounters Tier315%0.32
Zone1 Goblin Tier315%0.32
Zone4 Encounters Tier315%0.32
Zone2 Undead Tier315%0.32
Zone2 Encounters Tier315%0.32
Portals Goblin Tier115%0.22
Portals Goblin Tier415%0.9
Zone4 Encounters Tier410.4%0.38
Zone1 Encounters Tier410.4%0.38
Zone2 Encounters Tier410.4%0.38

Used to make 29

Raw game dataResolved from Server/Item/Items/Ingredient/Leather/Ingredient_Leather_Light.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Leather_Light.png
  • recipe{4}
    • inputs[1]
      • 0{2}
        • idIngredient_Hide_Light
        • qty1
    • outputs[1]
      • 0{2}
        • idIngredient_Leather_Light
        • qty1
    • bench{2}
      • idTannery
      • typeProcessing
    • time20
  • hasIcontrue