BossLimgraveWeeping PeninsulaChanged in 1 patchVerified on build 25080141
Night's Cavalry
Fought in 8 places, from 1,665 HP to 7,089 HP at Greyoll's Dragonbarrow · Lenne's Rise: each placement carries its own area scaling. It takes the most damage from Pierce and the least from Magic.
Where you fight it 8
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place
HP
Stance
Scaling
Limgrave · Murkwater Cave
1,665
80
×1.656
Weeping Peninsula · Castle Morne Rampart
1,823
80
×1.813
Bellum Highway · Bellum Church
2,704
80
×2.688
Liurnia of the Lakes · Gate Town Bridge
2,704
80
×2.688
Caelid · Southern Aeonia Swamp Bank
3,269
80
×3.25
Altus Plateau · Altus Highway Junction
3,725
80
×3.703
Forbidden Lands · Forbidden Lands
6,602
80
×6.563
Greyoll's Dragonbarrow · Lenne's Rise
7,089
80
×7.047
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning20%
Holy40%
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Limgrave · Murkwater Cave
Physical103
Magic103
Fire103
Lightning103
Holy103
Weeping Peninsula · Castle Morne Rampart
Physical105
Magic105
Fire105
Lightning105
Holy105
Bellum Highway · Bellum Church, Liurnia of the Lakes · Gate Town Bridge
Physical110
Magic110
Fire110
Lightning110
Holy110
Caelid · Southern Aeonia Swamp Bank
Physical111
Magic111
Fire111
Lightning111
Holy111
Altus Plateau · Altus Highway Junction
Physical113
Magic113
Fire113
Lightning113
Holy113
Forbidden Lands · Forbidden Lands
Physical118
Magic118
Fire118
Lightning118
Holy118
Greyoll's Dragonbarrow · Lenne's Rise
Physical121
Magic121
Fire121
Lightning121
Holy121
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Limgrave · Murkwater Cave
Status
1st proc
2nd
3rd
4th
Poison
316
414
704
1,161
Scarlet Rot
316
414
704
1,161
Bleed
517
807
1,264
1,264
Frost
517
807
1,264
1,264
Sleep
Immune
Madness
Immune
Death Blight
Immune
Weeping Peninsula · Castle Morne Rampart
Status
1st proc
2nd
3rd
4th
Poison
319
417
707
1,164
Scarlet Rot
319
417
707
1,164
Bleed
522
812
1,269
1,269
Frost
522
812
1,269
1,269
Sleep
Immune
Madness
Immune
Death Blight
Immune
Bellum Highway · Bellum Church, Liurnia of the Lakes · Gate Town Bridge
Status
1st proc
2nd
3rd
4th
Poison
330
428
718
1,175
Scarlet Rot
330
428
718
1,175
Bleed
539
829
1,286
1,286
Frost
539
829
1,286
1,286
Sleep
Immune
Madness
Immune
Death Blight
Immune
Caelid · Southern Aeonia Swamp Bank
Status
1st proc
2nd
3rd
4th
Poison
332
430
720
1,177
Scarlet Rot
332
430
720
1,177
Bleed
544
834
1,291
1,291
Frost
544
834
1,291
1,291
Sleep
Immune
Madness
Immune
Death Blight
Immune
Altus Plateau · Altus Highway Junction
Status
1st proc
2nd
3rd
4th
Poison
335
433
723
1,180
Scarlet Rot
335
433
723
1,180
Bleed
548
838
1,295
1,295
Frost
548
838
1,295
1,295
Sleep
Immune
Madness
Immune
Death Blight
Immune
Forbidden Lands · Forbidden Lands
Status
1st proc
2nd
3rd
4th
Poison
346
444
734
1,191
Scarlet Rot
346
444
734
1,191
Bleed
566
856
1,313
1,313
Frost
566
856
1,313
1,313
Sleep
Immune
Madness
Immune
Death Blight
Immune
Greyoll's Dragonbarrow · Lenne's Rise
Status
1st proc
2nd
3rd
4th
Poison
383
481
771
1,228
Scarlet Rot
383
481
771
1,228
Bleed
627
917
1,374
1,374
Frost
627
917
1,374
1,374
Sleep
Immune
Madness
Immune
Death Blight
Immune
HP in each journey
At Greyoll's Dragonbarrow · Lenne's Rise: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
NG
NG+1
NG+2
NG+3
NG+4
NG+5
NG+6
NG+7
7,089
7,096
7,806
8,160
8,515
9,225
9,580
9,934
Kill-speed simulator New
How many hits Night's Cavalry takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.