BossCaelidSwamp of AeoniaChanged in 1 patchVerified on build 25080141
Kindred of Rot
Fought in 26 places, from 753 HP to 6,420 HP at Scaduview · Hinterland: each placement carries its own area scaling. It takes the most damage from Fire and the least from Slash.
Where you fight it 26
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place
HP
Stance
Scaling
Caelid · Caelid Highway South ×7
753
30
×2.406
Caelid · Church of the Plague ×4
753
30
×2.406
Caelid · Sellia Crystal Tunnel ×7
753
30
×2.406
Caelid · Smoldering Wall ×2
753
30
×2.406
m60_47_37_10
753
30
×2.406
m60_47_38_10 ×7
753
30
×2.406
Swamp of Aeonia · Astray from Caelid Highway North ×4
753
30
×2.406
Lake of Rot · Grand Cloister ×11
1,291
30
×4.125
Mt. Gelmir · Seethewater Cave ×2
2,034
30
×6.5
Elphael, Brace of the Haligtree · Elphael Inner Wall
2,293
30
×7.328
Elphael, Brace of the Haligtree · Haligtree Roots ×17
2,293
30
×7.328
Elphael, Brace of the Haligtree · Malenia, Goddess of Rot
2,293
30
×7.328
Ancient Ruins of Rauh · Rauh Ancient Ruins, East ×8
3,364
30
×10.75
m61_45_46_10 ×11
3,364
30
×10.75
m61_45_47_10
3,364
30
×10.75
Rauh Base · Ravine North
3,364
30
×10.75
Rauh Base · Temple Town Ruins ×3
3,364
30
×10.75
Ancient Ruins of Rauh · Church of the Bud, Main Entrance ×11
4,117
30
×13.156
m61_44_46_10 ×11
4,117
30
×13.156
Gravesite Plain · Cliffroad Terminus ×2
4,510
30
×7.047
Gravesite Plain · Ellac River Downstream ×2
6,200
30
×9.688
Castle Ensis · Castle-Lord's Chamber ×2
6,420
30
×10.031
m61_47_46_10 ×2
6,420
30
×10.031
Rauh Base · Ancient Ruins Base ×2
6,420
30
×10.031
Scadu Altus · Castle Watering Hole ×2
6,420
30
×10.031
Scaduview · Hinterland ×2
6,420
30
×10.031
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Standard0%
Slash10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Caelid · Sellia Crystal Tunnel, Caelid · Church of the Plague, m60_47_37_10 and 4 more
Physical109
Magic109
Fire109
Lightning109
Holy109
Lake of Rot · Grand Cloister
Physical114
Magic114
Fire114
Lightning114
Holy114
Mt. Gelmir · Seethewater Cave
Physical111
Magic111
Fire111
Lightning111
Holy111
Elphael, Brace of the Haligtree · Haligtree Roots, Elphael, Brace of the Haligtree · Elphael Inner Wall, Elphael, Brace of the Haligtree · Malenia, Goddess of Rot and 5 more
Physical123
Magic123
Fire123
Lightning123
Holy123
m61_44_46_10, Ancient Ruins of Rauh · Church of the Bud, Main Entrance
Physical124
Magic124
Fire124
Lightning124
Holy124
Gravesite Plain · Cliffroad Terminus
Physical121
Magic121
Fire121
Lightning121
Holy121
Gravesite Plain · Ellac River Downstream, m61_47_46_10, Rauh Base · Ancient Ruins Base and 3 more
Physical122
Magic122
Fire122
Lightning122
Holy122
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Caelid · Sellia Crystal Tunnel, Caelid · Church of the Plague, m60_47_37_10 and 4 more
Status
1st proc
2nd
3rd
4th
Poison
535
825
1,282
1,282
Scarlet Rot
535
825
1,282
1,282
Bleed
178
206
248
346
Frost
178
206
248
346
Sleep
178
206
248
346
Madness
Immune
Death Blight
Immune
Lake of Rot · Grand Cloister
Status
1st proc
2nd
3rd
4th
Poison
553
843
1,300
1,300
Scarlet Rot
553
843
1,300
1,300
Bleed
184
212
254
352
Frost
184
212
254
352
Sleep
184
212
254
352
Madness
Immune
Death Blight
Immune
Mt. Gelmir · Seethewater Cave
Status
1st proc
2nd
3rd
4th
Poison
544
834
1,291
1,291
Scarlet Rot
544
834
1,291
1,291
Bleed
181
209
251
349
Frost
181
209
251
349
Sleep
181
209
251
349
Madness
Immune
Death Blight
Immune
Elphael, Brace of the Haligtree · Haligtree Roots, Elphael, Brace of the Haligtree · Elphael Inner Wall, Elphael, Brace of the Haligtree · Malenia, Goddess of Rot
Status
1st proc
2nd
3rd
4th
Poison
680
970
1,427
1,427
Scarlet Rot
Immune
Bleed
227
255
297
395
Frost
227
255
297
395
Sleep
227
255
297
395
Madness
Immune
Death Blight
Immune
m61_45_46_10, Ancient Ruins of Rauh · Rauh Ancient Ruins, East, m61_45_47_10 and 2 more
Status
1st proc
2nd
3rd
4th
Poison
667
957
1,414
1,414
Scarlet Rot
Immune
Bleed
222
250
292
390
Frost
222
250
292
390
Sleep
222
250
292
390
Madness
Immune
Death Blight
Immune
m61_44_46_10, Ancient Ruins of Rauh · Church of the Bud, Main Entrance
Status
1st proc
2nd
3rd
4th
Poison
712
1,002
1,459
1,459
Scarlet Rot
Immune
Bleed
237
265
307
405
Frost
237
265
307
405
Sleep
237
265
307
405
Madness
Immune
Death Blight
Immune
Gravesite Plain · Cliffroad Terminus
Status
1st proc
2nd
3rd
4th
Poison
630
920
1,377
1,377
Scarlet Rot
630
920
1,377
1,377
Bleed
210
238
280
378
Frost
210
238
280
378
Sleep
210
238
280
378
Madness
Immune
Death Blight
Immune
Gravesite Plain · Ellac River Downstream
Status
1st proc
2nd
3rd
4th
Poison
660
950
1,407
1,407
Scarlet Rot
660
950
1,407
1,407
Bleed
220
248
290
388
Frost
220
248
290
388
Sleep
220
248
290
388
Madness
Immune
Death Blight
Immune
m61_47_46_10, Rauh Base · Ancient Ruins Base, Scadu Altus · Castle Watering Hole and 2 more
Status
1st proc
2nd
3rd
4th
Poison
663
953
1,410
1,410
Scarlet Rot
663
953
1,410
1,410
Bleed
221
249
291
389
Frost
221
249
291
389
Sleep
221
249
291
389
Madness
Immune
Death Blight
Immune
HP in each journey
At Scaduview · Hinterland: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
NG
NG+1
NG+2
NG+3
NG+4
NG+5
NG+6
NG+7
6,420
9,400
10,340
10,810
11,280
12,220
12,690
13,160
How its AI decides verified
It picks attacks by how far you are, with cut-offs at 1.5 m, 3 m, 5.5 m, 7 m, 10 m, 15 m.
It chooses among 81 attack routines; 5 have a cooldown (3–5 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Lake of Rot · Grand Cloister
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Pest's Glaive
4%
7.69%
11.1%
14.3%
57
Faded Erdleaf Flower
15%
26.1%
34.6%
41.4%
15
Aeonian Butterfly
1.5%
2.96%
4.37%
5.74%
153
This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.
m60_47_38_10, Caelid · Caelid Highway South, Swamp of Aeonia · Astray from Caelid Highway North
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Pest's Glaive
4%
7.69%
11.1%
14.3%
57
Faded Erdleaf Flower
15%
26.1%
34.6%
41.4%
15
Aeonian Butterfly
1.5%
2.96%
4.37%
5.74%
153
This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.
Elphael, Brace of the Haligtree · Haligtree Roots
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Pest's Glaive
4%
7.69%
11.1%
14.3%
57
Faded Erdleaf Flower
15%
26.1%
34.6%
41.4%
15
Aeonian Butterfly
1.5%
2.96%
4.37%
5.74%
153
This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.
Elphael, Brace of the Haligtree · Haligtree Roots, Elphael, Brace of the Haligtree · Elphael Inner Wall, Elphael, Brace of the Haligtree · Malenia, Goddess of Rot
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Pest's Glaive
4%
7.69%
11.1%
14.3%
57
Aeonian Butterfly
1.5%
2.96%
4.37%
5.74%
153
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
m61_44_46_10, Ancient Ruins of Rauh · Church of the Bud, Main Entrance
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Scarlet Bud
8%
14.8%
20.7%
25.8%
28
m61_44_46_10, Ancient Ruins of Rauh · Church of the Bud, Main Entrance
Kindred of Rot drops
Item
Chance
At 200 Discovery
At 300 Discovery
At 400 Discovery
Kills for 90%
Scarlet Bud
8%
14.8%
20.7%
25.8%
28
Kill-speed simulator New
How many hits Kindred of Rot takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.