Onyx Lord
Fought in 3 places, from 4,058 HP to 5,190 HP at Caelid · Sellia Crystal Tunnel: each placement carries its own area scaling. It takes the most damage from Standard and the least from Magic.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Abandoned Coffin | 4,058 | 65 | ×5.376 |
| Capital Outskirts · Divine Tower of West Altus: Gate | 4,907 | 65 | ×6.5 |
| Caelid · Sellia Crystal Tunnel | 5,190 | 65 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Altus Plateau · Abandoned Coffin
Capital Outskirts · Divine Tower of West Altus: Gate
Caelid · Sellia Crystal Tunnel
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Altus Plateau · Abandoned Coffin
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 330 | 428 | 718 | 1,175 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | Immune | |||
| Sleep | 240 | 282 | 380 | 670 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Divine Tower of West Altus: Gate
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | Immune | |||
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 367 | 465 | 755 | 1,212 |
| Frost | Immune | |||
| Sleep | 267 | 309 | 407 | 697 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Sellia Crystal Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,190 | 5,268 | 5,795 | 6,058 | 6,322 | 6,849 | 7,112 | 7,375 |
How its AI decides verified
- It picks attacks by how far you are, with cut-offs at 1.5 m, 3 m, 5 m, 8 m, 15 m.
- It chooses among 27 attack routines; 8 have a cooldown (5–20 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP671→755
- Runes5,337→4,852
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Pierce negation20%→10%