Rat King
Spawns Lil' Rats and throws adjacent units.
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 100
- Movement
- 2
- Game ID
RatKing
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 2
- Trample
- Form Changer
Abilities 5
- Rat King Toss
- Move (Default Move)
- Rat King Spawn
- Rat King2Spawn
- Rat King Transform
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{5}
- movieclipRatKing_New
- nameENEMY_RATKING_NAME
- water_masksquare
- shadow_size2
- tooltipENEMY_RATKING_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{8}
- tag[rat]
- factionenemies
- typeboss
- movement2
- dispersed_bonus_turns1
- health100
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackRatKingToss
- spells[RatKingSpawn, RatKing2Spawn, RatKingTransform]
passives{2}
- Trample3
FormChanger{3}
Normal{1}
passives{1}
ImmediateAbilityReaction{2}
- abilityRatKingTransform
- health_threshold70
HalfDead{4}
- animation_suffix2
- attackRatKingDash
passives{1}
- AddMovement-2
ai{5}
- brainPatternBrain
virtual_abilities{1}
MoveForDash{3}
- abilitymove
- move_for_abilityattack
- move_weightskeep_distance
pattern{1}
- do_all[MoveForDash, RatKing2Spawn, attack]
- decision_weightsspawn_far
- move_weightskeep_distance
- initial_formNormal
ai{5}
- brainPatternBrain
mainturn_pattern{1}
- doattack
bonusturn_pattern{1}
- move_then_doRatKingSpawn
- decision_weightsdefault
- move_weightskeep_distance
- categoryminibosses