Cerberubs
Shoots Lava from its necks when damaged.
Becomes enraged when hit from behind.
Immune to Fire.
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 200
- Movement
- 2
- Game ID
Cerberubs
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 5
- Trample
- Immediate Ability Reaction
- Element Immune
- Form Changer
- Cerberubs Aggro Target Behavior
Abilities 7
- Cerberubs Jump
- Move (Default Move)
- Cerberubs Shotgun Reaction
- Cerberubs Straight Reaction
- Cerberubs Throw
- Cerberubs Barrage
- Cerberubs Calm
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{5}
- movieclipCerberubs
- nameENEMY_CERBERUBS_NAME
- water_masksquare
- scale0.8
- tooltipENEMY_CERBERUBS_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tag[dog, demon]
- factionenemies
- typeboss
- movement2
- dispersed_bonus_turns1
- mana_regen999
- mana100
- health200
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackCerberubsJump
- spells[CerberubsShotgunReaction, CerberubsStraightReaction, CerberubsThrow, CerberubsBarrage, CerberubsCalm]
passives{5}
- Trample3
- ImmediateAbilityReactionCerberubsStraightReaction
- ElementImmuneFire
FormChanger{2}
Normal{2}
passives{1}
RandomizeAIWeightsEachTurn[3]
0{2}
- decision_weightsdefault
- move_weightschubs_and_nubs_blind
1{2}
- decision_weightsdefault
- move_weightschubs_and_nubs_blind
2{2}
- decision_weightsdefault
- move_weightsstay_close_always_move
ai{7}
- brainPatternBrain
- decision_weightsdefault
- move_weightsblind_move_far
- auto_orientfalse
- reset_pattern_on_formswitchtrue
virtual_abilities{2}
CerberubsJumpBlind{2}
- abilityCerberubsJump
- decision_weightsnubs_fakeblind
CerberubsJumpNormal{2}
- abilityCerberubsJump
- decision_weightsdefault
pattern{2}
- move_then_do_random[CerberubsJumpBlind, CerberubsJumpNormal]
- move_then_doCerberubsBarrage
Alert{3}
- partial_animation_suffixAlert
ai{5}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
pattern{1}
- doCerberubsThrow
fallback{1}
- move_then_doCerberubsCalm
passives{1}
- AddMovement2
CerberubsAggroTargetBehavior{2}
- default_formNormal
- alert_formAlert
ai{1}
- brainNoBrain
- categoryminibosses